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Faction Archetypes

These archetypes are closely related to an existing Faction in Golarion.

PFS StandardAldori DuelistDedication Feat 2

Uncommon 
Source Battlecry! pg. 54
Prerequisites trained in martial weapons
You have sworn the Aldori swordpact and studied the art of Aldori dueling, a famed school of bladecraft that has been passed down for over a millennium from the teachings of Baron Sirian Aldori. The Aldori Academy, widely regarded as the region’s finest war college, is the pride and joy of Restov. You’re filled with pride and determined to challenge yourself at every opportunity. One day, you hope to demonstrate your skill at swordplay to become acknowledged as a true swordlord.

Aldori duelists have much in common with <%CLASSES%63%%>swashbucklers<%END>, and many Aldori duelists have the swashbuckler class or <%ARCHETYPES%235%%>archetype<%END>. Much like a swashbuckler’s daring deeds, classic Aldori duelist maneuvers are often showy feats intended to impress or intimidate.

Many feats in this section refer to being in a duel or dueling actions. For more information about duels and dueling actions, see the <%RULES%3084%%>dueling subsystem<%END>.

PFS LimitedBellflower TillerDedication Feat 6

Legacy Content

Uncommon 
Source Pathfinder #147: Tomorrow Must Burn pg. 75
Prerequisites Charisma 14; expert in Stealth and Survival; member of the Bellflower Network
Bellflower tillers handle most of the ground-level efforts of freeing slaves and escorting them to safety. They use farming-related code words to hide their work: a tiller’s freed slaves are her “crop,” which she moves along secretive paths termed “rows,” taking shelter in secret hideouts referred to as “barns.”

PFS StandardBlackjacketDedication Feat 2

Uncommon 
Source Shining Kingdoms pg. 76
Prerequisites trained in medium armor and martial weapons
Members of the Mercenary League undergo some of the best military training in Golarion. Recruits might come in with little experience, but all leave with the capacity to act as a personal bodyguard, to operate within a security detail, or to defend their nation as part of an army. They’re not just physically capable fighters; they’re excellent strategists who can make difficult tactical decisions in the heat of battle.

PFS LimitedBright LionDedication Feat 2

Legacy Content

Uncommon 
Source Pathfinder #172: Secrets of the Temple City pg. 79
Prerequisites member of the Bright Lions; not a worshipper of Walkena; trained in Stealth
You work to counteract Walkena's cruelty and liberate the people of Mzali.

PFS LimitedButterfly BladeDedication Feat 4

Legacy Content

Uncommon 
Source Pathfinder #166: Despair on Danger Island pg. 78
Prerequisites trained in butterfly swords
You've trained in one of Goka's oldest traditions of espionage, intimidation, and combat mastery. You use your skills to learn about your enemies and cut them down with your mastery of the <%GEAR.WEAPONS%162%%>butterfly sword<%END>.

PFS LimitedCrystal KeeperDedication Feat 4

Legacy Content

Rare 
Source Pathfinder #148: Fires of the Haunted City pg. 74
Prerequisites trained in Society or Elven Lore
In the era before Earthfall, the elven people of Golarion exhibited a wide range of mastery over magic. A sect of elves who venerated the goddess Yuelral first developed the techniques of the crystal keeper, but this tradition has since been long forgotten by most of the world. There are those who still remember, though—PCs can gain access to the crystal keeper archetype from the tragic figure that haunts Jewelgate waystation in “Fires of the Haunted City.”

PFS StandardEagle KnightDedication Feat 2

Uncommon 
Source Shining Kingdoms pg. 50
Prerequisites trained in Diplomacy and Society
When most people around the Inner Sea think of Andoran, the first thing they picture is an Eagle Knight, resplendent in blue and silver armor. Ever since the People’s Revolt, the order has existed to safeguard the core principles of Andoran: equality, justice, and liberty. These knights are recognized for their loyalty to the ideals of the nation above all else, including personal ambition or service to a commanding officer. Most Eagle Knights serve a specific branch—the home guard of the Golden Legion, the evangelical Steel Falcons, or the clandestine Twilight Talons—but all Eagle Knights dedicate themselves to the stability and integrity of Andoran. Their newest cohort, the Platinum Wing, is experimenting with <%WEAPON.GROUPS%16%%>firearms<%END>.

Edgewatch DetectiveDedication Feat 2

Legacy Content

Uncommon 
Source Pathfinder #157: Devil at the Dreaming Palace pg. 79
Prerequisites Intelligence 14, or Wisdom 14
You're a specially trained detective for the Edgewatch guard precinct in Absalom.

PFS StandardFirebrand BraggartDedication Feat 4

Legacy Content

Uncommon 
Source Character Guide pg. 74 2.0
Prerequisites Charisma 14; second mark member of the Firebrands
The following archetype is available to prominent members of the Firebrands.

Many Firebrands travel the Inner Sea region drawing attention to themselves, making great shows of their exploits, and proclaiming their great deeds.

PFS LimitedGolden League XunDedication Feat 8

Legacy Content

Uncommon 
Source Pathfinder #167: Ready? Fight! pg. 76
Prerequisites master in Underworld Lore
You've become a xun, a powerful gang enforcer.

PFS StandardGolden LegionanaireDedication Feat 2

Source Hellfire Dispatches pg. 32
The home guard of the Eagle Knights, the Golden Legion patrols the cities, towns, roads and byways of Andoran, protecting and serving the people alongside the nation's armed forces. In peacetime, the Legion conducts vigilant border patrols, particularly in far-flung areas, and responds to natural disasters or dangerous incursions of fey, werecreatures, and bandits. With the outbreak of open hostilities, however, the Legion has been called to the borders of the nation, building fortifications, training village militia, and responding to cross-border sorties by Chelaxian forces. Stretched thin across the country's entire western border, the Legion has also sacrificed precious frontline personnel to form the Platinum Wing, a new regiment dedicated to developing innovative weapons, such as firearms, to deploy on the battlefield.

Ideal Golden Legion recruits are those who see the good within the principles of Andoran and selflessly dedicate their lives to preserving it. Often levelheaded and thoughtful in temperament, Golden Legionnaires typically bring a stabilizing influence to the battlefield or a council chamber. The Legion has also been instrumental in ensuring that troops on the front lines are well supplied with materials from across the nation.

The outbreak of open war with Cheliax has posed many difficulties for Legionnaires. Many officers worry about the effects that prolonged warfare will have on Andoran's way of life. Members of the Legion, with their responsibility for supply lines, see firsthand how the effort taxes the country's resources. Many also fear that the paranoia and aggression that run rampant in the country undermines the integrity of the Common Rule and the concern that most Andorens once held for their neighbors. Timely Legion patrols have saved the lives of more than one nephilim accused of being a Chelaxian spy in the country's western reaches. While Legionnaires routinely dealt with bandits and corrupt officials in the past, intervening in the attitudes and behaviors of their fellow citizens can be demoralizing.

Within the ranks of the Legion, tension bubbles between the Platinum Wing and the rest of the cohort. Wing members, while concerned with safety, prioritize innovation over more traditional methods of warfare. Many Legion veterans question the Platinum Wing's proliferation of firearms and Godsrain artifacts throughout Andoran.

PFS LimitedGray GardenerDedication Feat 2

Legacy Content

Uncommon 
Source Night of the Gray Death pg. 64
Prerequisites trained in Deception
The following contains SPOILERS for the Night of the Gray Death adventure!

The Gray Gardeners are the remorseless executioners of Galt. Prior to the events of the adventure, the Gray Gardeners are at best sinister (when not actively pursuing evil) as a malevolent monster controls their organization. After the events of Night of the Gray Death, the organization is broken—leadership is in disarray while the rank-and-file members labor to enforce laws and recapture escaped criminals. The Gray Gardeners still command the respect of Galt's people, however, as their brutal reputation is indelibly etched in the public consciousness over the last fifty years.

The following is suitable for heroes to take after the events of Night of the Gray Death. You might be a member of the old organization who tried to uphold order despite vindictive directives from above, or you might be someone who recently donned a mask to enforce the law in Galt's new age. Either way, as a Gray Gardener you draw power and authority from being masked and have a reputation for dispassionate justice.

Your vigilante identity is that of a Gray Gardener, and you must be wearing a mask to use any of your vigilante feats or you risk exposing your social identity, as described in the <%ARCHETYPES%80%%>vigilante archetype<%END>.

PFS StandardHalcyon SpeakerDedication Feat 6

Legacy Content

Uncommon 
Source Character Guide pg. 104 2.0
Prerequisites Magaambyan Attendant Dedication; member of the Magaambya of conversant rank
One of Old-Mage Jatembe’s central lessons was that magic was magic, no matter what the source. Though the Magaambya seeks to hold true to Jatembe’s teachings by aiming to understand magic of all kinds, the mages of the Magaambya have found the most success with magic rooted in the material world. Halcyon speakers are powerful conversants who epitomize the Magaambyan practice of blending arcane and primal magic, seeing both traditions as flowing from the same wellspring.

HellbreakerDedication Feat 2

Uncommon 
Source Pathfinder #222: Hellbreakers pg. 216
Founded in Isger to protest against the injustice and apathy of their faraway rulers in Cheliax, the Hellbreakers League is a young but growing rebel organization determined to make its mark. Members of the League swear themselves as agents of rebellion to topple the Chelaxian regime and free its vassal states from its oppressive rule, starting with Isger.

The Hellbreakers League knows it's at a heavy disadvantage in its war against Cheliax as a still- developing group challenging one of the world's most powerful nations. Hellbreaker tactics rely on wit and daring as well as knowledge of the fiendish forces their enemies might use against them. Through sword, spell, and subterfuge, they work tirelessly to liberate the oppressed and remove tyrants from power.

PFS StandardHellknightDedication Feat 2

Source Hellfire Dispatches pg. 24
You've presented yourself to a Hellknight citadel as a candidate to become a fearsome Hellknight. You believe that all who live must be forced to obey the law, and you adventure as a test of your loyalty, discipline, and courage. You might aspire to become part of a specific order of Hellknights, or you might instead present yourself to any law-abiding authorities as an enforcer and quietly menacing emblem of order.

As such, you begin this career as an armiger. You hope to eventually take the Hellknight Test and battle a devil in single combat to prove your strength and fully join the Hellknight ranks. Until then, you prepare yourself for that day, training with your weapons and armor and meditating on the precepts of the Measure and the Chain.

Once you become a Hellknight, you're considered to be among the fiercest warriors in the Inner Sea region. You become a bastion of law wherever chaos threatens to rear. You've likely officially joined one of the many Hellknight orders, following their agenda and favoring their preferred weapon. Each order usually operates in a specific geographical region, but it isn't unheard of for a Hellknight from any order to travel across the world to deal with threats.

Instead of focusing on martial prowess, you can follow the path of the Hellknight signifer instead. These powerful and enigmatic Hellknight spellcasters support and sometimes lead their fellow knights on missions to enforce unwavering law. You're formidable in your own right, keeping your emotions hidden behind an unmistakable faceless mask and wielding magic as a force of order and authority.

PFS StandardIridian ChoirmasterDedication Feat 2

Uncommon 
Source Battlecry! pg. 62
Prerequisites trained in Occultism
When the Iridian Fold disbanded, a splinter sect of this philosophical group called the Iridian Choir, which originated within the city of Ular Kel in Casmaron, rose to prominence in Kaer Maga. You are a member of this school of ideology and martial prowess, seeking another to form a bonded pair called a szerik. Together, you practice moving, fighting, and even speaking in complete harmony so that your souls may unite into one, a single spirit in two bodies. While this relationship can be quite intimate, the Iridian Choir believes any type of bond can bring a szerik to the true enlightenment known as “shared mind, shared heart,” whether it be romantic or platonic.

You’ve chosen a student to train in the Iridian Choir’s philosophy, which teaches that two people battling together are greater than the sum of their parts. You and your student share a deep connection, the nature of which is up to the two of you. As a symbol of your bond, you might each wear small, identical chains somewhere on your body. You and your student spend a lot of time practicing, seeking to achieve that perfect blending of souls to lead to enlightenment.

PFS StandardKnight ReclaimantDedication Feat 6

Legacy Content

Uncommon 
Source Character Guide pg. 95 2.0
Prerequisites trained in Stealth and Survival; any non-evil alignment; member of the Knights of Lastwall of knight rank
Knights reclaimant spend much of their time amid the horrors of the Gravelands, rescuing civilians that remain and striking back against the Whispering Tyrant’s agents. Accomplishing these goals requires the adoption of subtle tactics, with a focus on stealth and survival.

PFS StandardKnight VigilantDedication Feat 6

Legacy Content

Uncommon 
Source Character Guide pg. 94 2.0
Prerequisites trained in Religion; any good alignment; member of the Knights of Lastwall of knight rank
Taking their lead from heroic stories of the Shining Crusade, the knights vigilant stand as a courageous example of morality and honor.

PFS StandardLastwall SentryDedication Feat 2

Legacy Content

Uncommon 
Source World Guide pg. 47 2.0
Prerequisites member of the Knights of Lastwall; Shield Block
While the nation of Lastwall is gone, leaving only the horror of the Gravelands behind, you refuse to give up and renounce your oaths. You’ve renewed your vows, swearing to combat the influence of the Whispering Tyrant wherever it might strike across Golarion.

PFS StandardLion BladeDedication Feat 2

Uncommon 
Source Shining Kingdoms pg. 170
Prerequisites member of the Lion Blades; trained in Performance
Taldor’s official teeth in the shadows was founded in 1629 ar by Yanual and Izora, children of the late Goscelyn II and half-siblings to the Bastard Prince Penticus IV. Today, the shadow schools below Oppara, Cassomir, and other settlements teach a strict curriculum involving anatomy, politics, and even hypnotic meditation. This grueling program eliminates recruits until only the best remain. About one in ten students become fully recognized agents. The rest often become part of the supporting network as Lion Kiths, who retain a measure of their skills after leaving. Those who don’t become a Lion Kith leave to return to their bardic studies under vows of secrecy or cut off all ties.

Most agents require about five to ten years of active field service before they’re recognized as senior agents who can become an instructor at a shadow school. It is not unusual for masters of the shadow schools to poach one another’s graduates to exchange techniques and skills.

If you wish to play a PC who’s a Lion Kith, you can limit your feat selections from this archetype to that of level 6 and lower.

PFS StandardLiving MonolithDedication Feat 2

Legacy Content

Uncommon 
Source World Guide pg. 59 2.0
Prerequisites Ancient Osiriani and Sphinx languages; trained in Crafting
You have delved into ancient sphinx magic to imbue your body and soul with the patience and strength of stone, as you work to create a special magical ka stone to finalize your oaths.

PFS StandardMagaambyan AttendantDedication Feat 2

Legacy Content

Uncommon 
Source Character Guide pg. 101 2.0
Prerequisites trained in Arcana or Nature; member of the Magaambya of attendant rank
Magaambyans attendants have become full members of the Magaambya and begun to learn the secrets of the university. Not all Magaambyan attendants necessarily have this archetype, and this archetype doesn’t represent the abilities of all attendants; rather, the archetype represents many of those who have affiliated with a branch and are pursuing conversant rank.

PFS LimitedMammoth LordDedication Feat 4

Legacy Content

Uncommon 
Source Pathfinder #177: Burning Tundra pg. 78
Prerequisites Ride
The Kellid people of the far north are collectively known as the Mammoth Lords, but this name is something of a generalization. True Mammoth Lords are rare champions, heroes among their people who have tamed a mammoth, cave bear, triceratops, or other megafauna. They often ride these enormous creatures into battle. Astride their mighty steeds, Mammoth Lords lead their followings along migratory routes they've used for generations, and they defend their people from frost giants, white dragons, and many other perils of the far north.

You're one of these legendary heroes, a true Mammoth Lord. You've captured or befriended one of the megafauna of the far north and tamed it. This heroic deed is best done as part of an adventure, but if that isn't possible, work with your GM to determine the details of how you managed to make one of these tremendous creatures your companion. You now ride this fantastic beast into battle, fighting from atop its back.

PFS StandardNidalese HorselordDedication Feat 2

Source Hellfire Dispatches pg. 32
The Umbral Court of Pangolais has held Nidal as its unquestioning thrall for millennia. <%DEITIES%296%%>Zon-Kuthon<%END> is its one and only master, and to many of the country's citizens, it seems inconceivable that anyone could escape his chains. Most accept this fate as stoically as possible. But with Gorum's recent death, some have gained the strength to finally fight back. After all, if one god could perish, why not another?

Many riders of the Atteran Ranches have begun to gather under the banner of Horselord Iriatykis after she forged the spear known as Shadowpiercer from a fallen piece of Gorum. Iriatykis's crusade has brought hope to a place that never believed it possible. Now, war casts its own shadow over Nidal. The freedom of the riders and their horses is at stake, and perhaps even Zon-Kuthon's dominion may crumble.

You count yourself as one of the horselords who are ready to take up arms against the Midnight Lord and his Umbral Court. Whether you were born into one of the ancient, close-knit families of the Uthori Steppes and learned to sit in the saddle before you could walk or have spent years working for the stoic ranchers, you have formed a strong bond with one of the nation's breeds of horses. From the swift, stoic nidarrmar to the wild, gray-dappled chiardmar, these animals are considered by many to be the finest horses across Golarion. Their lineages are as familiar to you as your own blood kin and are equally dear.

Through your connection to a Nidalese horse, you understand the hardships suffered by the nation's people. You perhaps even survived them yourself. It is time to fight back against the darkness, so that all this suffering is not in vain.

PFS StandardPathfinder AgentDedication Feat 2

Legacy Content

Uncommon 
Source World Guide pg. 23 2.0
Prerequisites member of the Pathfinder Society
You’re a field agent of the globe-trotting Pathfinder Society, sworn to report, explore, and cooperate. You explore the world, gathering artifacts and antiquities, and record your adventures for posterity.

PFS StandardProphet of KalistradeDedication Feat 2

Uncommon 
Source Shining Kingdoms pg. 74
Prerequisites trained in Society and trained in Mercantile Lore; Charisma +2
You’ve dedicated your life to the teachings of <%DEITIES%23%%>Kalistrade<%END>, a mystic whose writings promise success through a restrictive set of practices. When you joined the Prophets of Kalistrade, you agreed to abide by the edicts of its eponymous founder. You follow a diet that prizes certain virtuous foods and avoids impure sustenance. You frequently meditate to keep yourself sharp. You value finding clever loopholes and making good deals as long as you don’t ruin another’s fortune entirely.

Dedicating yourself to Kalistocratic ways opened many doors when it comes to business connections and entrepreneurial knowledge. Like any good Kalistocrat, you turn one advantage into a stepping stone toward the next. Between your connections, your social skills, and (of course) your wealth, it’s hard to get one over on you.

PFS StandardPure Legion EnforcerDedication Feat 2

Source Hellfire Dispatches pg. 60
Pure Legion enforcers stand against the encroachment of religion into Rahadoum. You sniff out illegal divine magic and take care of those who carry it into your country. To protect yourself and carry out your duties, you ward yourself against gods-given abilities. Outside of Rahadoum, you probably still find the divine to be distasteful but are not obliged to destroy it at all costs.

PFS LimitedRed Mantis AssassinDedication Feat 2

Uncommon 
Source Prey for Death pg. 108
Prerequisites trained in sawtooth sabers; worshipper of Achaekek; member of the Red Mantis assassins
You are a Red Mantis assassin, inducted by <%DEITIES%325%%>Achaekek<%END>, He Who, and sworn to chase your prey to the end of the world and beyond. While many Red Mantis assassins hail from the city of Ilizmagorti and regard it as their hometown, the Red Mantis has agents throughout the world, some of whom have yet to visit their so- called capital city. Still, those who have never been to Ilizmagorti eventually realize that they should at least pay a the city visit at some point in their lives.

As a Red Mantis assassin, you'll periodically be asked to perform assassinations—but the organization is not without rules. The information presented on the previous page is important to understand if you choose to play a Red Mantis assassin as a result. This, plus the fact that the pursuit of murder-for-hire is generally seen as a criminal act that draws the interest of society's less-reputable and more sadistic members, means that this archetype may not be appropriate for all groups. More than most archetypes, this one requires the consent and permission of not just the GM, but of your fellow players. For an adventure like Prey for Death, though, this archetype can be considered to be unlocked for all who wish to join.

The rare feats presented in the archetype are typically available only for assassins who have received permission from the Blood Mistress to undergo the appropriate training.

PFS StandardRose WardenDedication Feat 2

Source Hellfire Dispatches pg. 84
Tyrants may try to destroy the seeds of dissent before they can bloom, but the goddess Milani and her followers strive to cultivate the hope that helps nourish those seeds, allowing them to one day sprout into revolution. As a rose warden, you advocate for such change, perhaps emerging from the ranks of the downtrodden yourself to defend your fellow citizens and push to unseat all tyrants everywhere. You tend not to seek personal fame or glory and perhaps even work as a swift blade from the shadows that strikes at the heart of oppression.

But you are no mere criminal or anarchist. You would rather that innocent people not be harmed as part of your quest for societal revolution. So that rightful demonstrations do not turn into destructive riots, you intercept those who would spark that explosive powder, perhaps even taking on the ire of the authorities solely on yourself. You also look to gain allies in these fights, but you still try to protect those friends from being captured or shackled. The sound of freedom rings out in your every word and deed.

More and more individuals calling themselves rose wardens have begun to appear in Nirmathas recently, possibly bolstered by Courage Heart's arrival. She is a herald of Milani who has aided Nirmathas's army in its battles against Molthuni invaders.

PFS StandardScrollmasterDedication Feat 6

Legacy Content

Uncommon 
Source Character Guide pg. 113 2.0
Prerequisites expert in any Lore skill; member of the Pathfinder Society affiliated with the School of Scrolls
Members who align themselves with the Scrolls branch of the Pathfinder Society are fervent seekers of lore, experts in esoterica, and masters of the wealth of knowledge at the Society’s disposal. In addition to maintaining and researching the Society’s massive collection of tomes and artifacts, these scholars are also eager to adventure in order to add to the Pathfinder’s archives. They take tremendous pride in their ability to thoroughly observe, research, and catalog creatures and events. Members of the Scrolls value knowledge and preparation above strength and cunning, and they work to hone their intellectual skills. As a Scrollmaster, you are an elite member of this arm of the Society.

PFS StandardSister of the Golden ErinysDedication Feat 2

Source Hellfire Dispatches pg. 32
The Sisterhood of the Golden Erinys is a women's monastic order named after a mercenary company of fiendish erinyes who often work under Eiseth, a Queen of the Night who fosters wrath and vengeance. Although best known for raising a generation of Isgeri youth in the ways of Asmodeus, the sisterhood is still fundamentally a martial order, training in a vicious blend of unarmed combat and esoteric weaponry.

The order has embraced many weapons in the time since its founding, but the current iteration under Mother Valka prefers the asp coil, a flexible sword of many segments. Most of the order's martial techniques focus on using the flexible weapons to capture the targets of their vengeance, while their fingers dig into those targets like the fangs of a viper, causing intense pain. The pain is often a punishment in itself but can also render the targets unconscious for capture. Older iterations of the order focused on death as a punishment, using swords and bladed scarves to swiftly dispatch prey, although such techniques are rare among the sisterhood in Isger. Although the organization has a long history in the shadows of Cheliax as the Sisterhood of Eiseth, the rise of House Thrune allowed a branch of that order to change their focus from worshipping Eiseth to serving the Church of Asmodeus. Following the Goblinblood Wars in Isger, the Chelaxian government desired to strengthen its vassal's military without giving it any ideas about freedom. Infrexus Thrune was deeply impressed by the sisterhood's training facilities and had recruited many of them as assassins and even as guards for the women of the imperial family. He offered the order his support to build orphanages across Isger, training a generation of children (and potential warriors) loyal to Hell. In exchange, the sisterhood recruited the most promising girls into their own ranks.

While they provide food and shelter for the orphans as promised, the sisters' guidance is harsh. The constant physical training, with even more assigned as punishment, resembles a military camp more than a traditional orphanage. They give their charges a classroom education comparable to aristocrats in Elidir but quite focused on the sisterhood's mission. Literacy and even arithmetic are taught from infernal ledgers, leaving many charges knowing more about Dis than Isger.

The promise of a new generation of sisters bore fruit, with the order growing exponentially through those early years. There are now far more than needed for training the next generation, in fact. Sisters can now be found across the Inner Sea, returning to their order's roots of avenging Hell's grievances. With the war, many of them have been working alongside the Chelaxian military or as spies, while others have found more comfortable positions with merchant groups like the Aspis Consortium.

However, nowhere near every orphan joined the sisterhood. Even among the women eligible to join, almost every child showed some degree of rebellion before reaching adulthood. The order encourages its members to sublimate pain by taking revenge against those who caused it but is silent on the topic of those who feel wronged by the order itself. Many of these rebels eventually return to the fold of the order or worship of infernal powers in general, but even more resolve to avoid those gods or directly reject them by embracing rebellion in the form of deities like Milani. Recently, a growing number have turned to Ragathiel as a symbol of vengeance who would support their case against the sisterhood.

Between the sheer number of children drilled in the basic forms of the Golden Erinys and how many have turned their back on the order, there's no shortage of people in Isger using some form of the sisterhood's arts. Reconstructing the full techniques of the sisterhood is beyond most practitioners, however, particularly those reluctant to accept the stain of the techniques' infernal elements. Despite the difficulty, a few gifted graduates of the sisterhood's orphanages have managed to find their own ways to Hell.

PFS StandardSoul WardenDedication Feat 2

Legacy Content

Source Book of the Dead pg. 26
Prerequisites trained in Occultism or Religion; worships Pharasma or a psychopomp usher
You consider yourself an honorary <%MON.FAMILY%83%%>psychopomp<%END>—a shepherd of spirits who ensures the cycle of souls progresses unimpeded. Although you're unable to safeguard the cycle of souls in its entirety, you strive to ensure each soul's time on the <%PLANES%1%%>Material Plane<%END> proceeds without incident. You work to free souls from imprisonment, prevent necromancers from animating the dead, and destroy undead so their souls rejoin the cycle.

While most who hunt undead do so out of fear, vengeance, or a desire to protect the lives of others, you take a more measured and far less emotional approach; you destroy undead so their souls can continue their journey along the River of Souls, thus ensuring the continuation of existence. You understand that without the cycle of souls, the life cycle of the planes is disrupted, and all of existence could be consumed by the <%PLANES%19%%>Maelstrom<%END>.

Nearly all soul wardens worship <%DEITIES%14%%>Pharasma<%END> or one of the <%DEITY.CATEGORIES%12%%>psychopomp ushers<%END>, especially <%DEITIES%138%%>Barzahk<%END> the Passage, a psychopomp usher who routinely shirks their duties and needs help from mortal soul wardens. Soul wardens also often join organizations that regularly combat undead, including the Voices of the Spire and Ustalav's Ivory Reapers.

PFS StandardSpellmasterDedication Feat 6

Legacy Content

Uncommon 
Source Character Guide pg. 114 2.0
Prerequisites Intelligence 14, Wisdom 14, or Charisma 14; ability to cast focus spells; member of the Pathfinder Society affiliated with the School of Spells
Those who train under the Master of Spells concern themselves with all matters related to magic. Though not all members of the School of Spells are spellcasters, those who would become Spellmasters of the highest rank and influence have at least some spellcasting capabilities.

PFS StandardSteel FalconDedication Feat 2

Source Hellfire Dispatches pg. 34
Outside of Andoran, Steel Falcons are, by far, the most encountered members of the Eagle Knights. Traveling in small groups trained in diplomacy but equipped for battle, members of the Steel Falcons serve as the political and philosophical vanguard of the nation, attempting to spread the nation's influence and the ideals of Common Rule across the Inner Sea and beyond.

Steel Falcons have a reputation for being unyielding in their goals but flexible in how they accomplish those goals. If what's best for Andoran can be achieved by official or peaceful channels, so much the better. However, when diplomatic efforts break down, the Steel Falcons have a wide authority to engage in espionage or use outright violence, as they did during the Battle of Hellknight Hill. Now, many active squads lead daring raids into Chelaxian territory. Time out in the field has allowed the Falcons to hone their survival skills and practice guerrilla warfare against the legions of Hell.

The Gray Corsairs, the naval branch of the Steel Falcons, have dedicated themselves completely to the war effort, sinking every ship flying Chelaxian colors and many that they suspect of being allies of the enemy. The Corsairs would love to break the blockade at the Arch of Aroden, though they've thus far been unable to do so. As shipments to Andoran are cut off, the Corsairs have taken to seizing goods from any Chelaxian trading vessels for the good of Andoran, a move that has complicated efforts to build support for the country.

The Steel Falcons attract the most ardent recruits from Andoran's army and navy, and the branch's enthusiasm for liberty, justice, and Common Rule borders on religious zeal. In fact, reports of small miracles performed by the Falcons have become increasingly common. Talmandor, the celestial patron of Andoran and of the Steel Falcons in particular, makes no claims to the power of a deity and brushes off attempts at worship, but it's undeniable that Steel Falcons call on him in their battle cries.

PFS StandardStudent of PerfectionDedication Feat 2

Legacy Content

Uncommon 
Source World Guide pg. 83 2.0
Prerequisites powerful fist, or expert in unarmed attacks; member of a House of Perfection
You studied martial arts at Jalmeray’s Houses of Perfection.

PFS StandardSwordmasterDedication Feat 6

Legacy Content

Uncommon 
Source Character Guide pg. 115 2.0
Prerequisites Strength 14, Dexterity 14, or Constitution 14; member of the Pathfinder Society affiliated with the School of Swords
Though the ultimate goal of the Pathfinder society is to learn, knowledge cannot be spread if those who discover it fail to come back alive. The Master of Swords teaches recruits to survive, to defend other Pathfinders, and to defeat the Society’s enemies. The swordmaster embodies these skills, focusing on practicality and ignoring ideals or methods that interfere with their ability to overcome any challenge.

PFS StandardTwilight TalonDedication Feat 2

Source Hellfire Dispatches pg. 36
The clandestine arm of Andoran's civil defense, the Twilight Talons are a mystery even to those inside the country. Full details of the branch's missions are known only to Marshall Helena Trellis, the head of the Talons. While technically under the command of the Supreme Elect and the Eagle Knight Commander, Helena enjoys almost complete autonomy, and she's spent years devising clever ways to obfuscate the operations of the Talons. Twilight Talon agents are even more mysterious. Embedded in other regions of the Inner Sea—or farther afield—agents seldom know anyone active in the organization other than their immediate superiors and the handful of trainers who prepared them for the field. During their assignments, agents assume a cover identity, often for years at a time. While many Twilight Talons merely gather intelligence, some veteran agents spend years integrating themselves into foreign governments or positions of power in multinational organizations, such as the Aspis Consortium. From there, they can subtly influence a faction's relations with Andoran and sabotage those working against the nation's interests. The current most vital posting for Twilight Talon agents is also the most dangerous: within the fiendish bureaucracy of Cheliax.

Due to the demands of the job, intense secrecy and long periods without contact, most recruited Twilight Talon agents are Eagle Knights who lack strong ties of family or friendship holding them in Andoran. The ideal agent is clever, smooth-tongued, and circumspect. Once inducted into the organization, an agent receives individual training from the superior who'll be their handler once they're deemed ready for the field. Agents are expected to be almost completely self-sufficient once in place. After an agent accomplishes their mission, or when they fear exposure, Twilight Talons vanish, cutting ties with all who knew them in their cover identity. Even when working with other organizations that might be sympathetic to Andoran's cause, such as the Knights of Lastwall or the Pathfinder Society, agents will seldom reveal their true allegiance, lest they compromise future missions.

PFS StandardUlfen GuardDedication Feat 2

Uncommon 
Source Shining Kingdoms pg. 172
Prerequisites member of the Ulfen Guard; trained in Athletics and Intimidation
Founded by Hyrotte I in 3129 ar, the Ulfen Guard is loyal to the Primogen Crown only, a promise upheld by a member’s dedication to their principals. Other than being responsible for the Grand Princess’s safety, Ulfen Guards also occasionally take on missions, open and secretive, on the Grand Princess’s orders.

Venture-GossipDedication Feat 4

Source Foolish Housekeeping and Other Articles
Prerequisites Pathfinder Agent Dedication; member of the Pathfinder Society
Nethys Note: This is a part of the April Fool's content from Paizo's blogs.

Venture-Gossip is not only the name of a beloved agent of the Pathfinder Society who has dedicated herself to bringing all of the lurid, gruesome stories to Absalom's streets—it's also the name of a popular tabloid newsletter that appears across Golarion, primarily wherever there's a Pathfinder Society lodge. There isn't just one venture-gossip: there are hundreds. Hundreds of Pathfinders with loads of stories and rumors that they collect and then forward along to the Ink Worker's United Printing Press, a unionized printing press based out of Absalom. Formally, only one name is associated with Venture-Gossip: Agent Kitsch of the Office of Supplies and Procurement. However, no one truly believes that she's behind any of this, as the older ysoki is known to misplace just about everything, from poison flasks to important cursed artifacts.

Venture-GossipDedication Feat 4

Source Foolish Housekeeping and Other Articles
Prerequisites Pathfinder Agent Dedication; member of the Pathfinder Society
Nethys Note: This is a part of the April Fool's content from Paizo's blogs.

Venture-Gossip is not only the name of a beloved agent of the Pathfinder Society who has dedicated herself to bringing all of the lurid, gruesome stories to Absalom's streets—it's also the name of a popular tabloid newsletter that appears across Golarion, primarily wherever there's a Pathfinder Society lodge. There isn't just one venture-gossip: there are hundreds. Hundreds of Pathfinders with loads of stories and rumors that they collect and then forward along to the Ink Worker's United Printing Press, a unionized printing press based out of Absalom. Formally, only one name is associated with Venture-Gossip: Agent Kitsch of the Office of Supplies and Procurement. However, no one truly believes that she's behind any of this, as the older ysoki is known to misplace just about everything, from poison flasks to important cursed artifacts.

PFS LimitedVerduran ShadowDedication Feat 2

Uncommon 
Source Pathfinder #201: Pactbreaker pg. 81
Prerequisites trained in Stealth and Survival
Primal energy exists for far more than being gathered, shaped, and directed by <%CLASSES%34%%>druids<%END>; like air currents, it flows naturally through an environment. With the proper training, an explorer can perceive these currents, sensing cues carried on them like airborne scents. With further work, they can drift with these energies like a leaf on a river, or even hide themselves in the primal eddies to evade their foes’ senses. Too much exposure can erode the practitioner’s higher thoughts, leaving behind a predatory cunning that augments their combat abilities at the risk of wearing away their sense of self.

These techniques have developed independently, spread, and then faded to obscurity countless times, with the Verduran Forest boasting the largest population of practitioners, who are known as Verduran shadows. Developed by the hunter Treyinca centuries ago, Verduran shadow techniques are widespread among the region’s guardians but rarely taught to outsiders. Treyinca’s fate is unknown, and some speculate she transformed into a primal spirit that mentors woodland warriors to this day.

PFS LimitedZephyr GuardDedication Feat 2

Legacy Content

Uncommon 
Source Pathfinder #149: Against the Scarlet Triad pg. 81
You are one of the Zephyr Guard, professional soldiers who protect Katapesh from military threats, economic sabotage, and elite thieves.