
Steel FalconSource Hellfire Dispatches pg. 34Outside of Andoran, Steel Falcons are, by far, the most encountered members of the Eagle Knights. Traveling in small groups trained in diplomacy but equipped for battle, members of the Steel Falcons serve as the political and philosophical vanguard of the nation, attempting to spread the nation's influence and the ideals of Common Rule across the Inner Sea and beyond.
Steel Falcons have a reputation for being unyielding in their goals but flexible in how they accomplish those goals. If what's best for Andoran can be achieved by official or peaceful channels, so much the better. However, when diplomatic efforts break down, the Steel Falcons have a wide authority to engage in espionage or use outright violence, as they did during the Battle of Hellknight Hill. Now, many active squads lead daring raids into Chelaxian territory. Time out in the field has allowed the Falcons to hone their survival skills and practice guerrilla warfare against the legions of Hell.
The Gray Corsairs, the naval branch of the Steel Falcons, have dedicated themselves completely to the war effort, sinking every ship flying Chelaxian colors and many that they suspect of being allies of the enemy. The Corsairs would love to break the blockade at the Arch of Aroden, though they've thus far been unable to do so. As shipments to Andoran are cut off, the Corsairs have taken to seizing goods from any Chelaxian trading vessels for the good of Andoran, a move that has complicated efforts to build support for the country.
The Steel Falcons attract the most ardent recruits from Andoran's army and navy, and the branch's enthusiasm for liberty, justice, and Common Rule borders on religious zeal. In fact, reports of small miracles performed by the Falcons have become increasingly common. Talmandor, the celestial patron of Andoran and of the Steel Falcons in particular, makes no claims to the power of a deity and brushes off attempts at worship, but it's undeniable that Steel Falcons call on him in their battle cries.
Additional Feats
Source Player Core pg. 215 Spring 2026, 1st PrintingSome archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Ranger Source Player Core pg. 158 Spring 2026, 1st PrintingArchetypes Nidalese Horselord,
Steel Falcon* This version of the Favored Terrain feat is intended for use with an archetype and has a different level for access than the
original feat.
You have studied a specific terrain to overcome its challenges. Choose aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored terrain. When in that terrain, you can ignore the effects of non-magical difficult terrain. If you have the unimpeded journey class feature, you gain a second benefit while in your favored terrain, depending on your choice:
- Aquatic You gain a swim Speed equal to your Speed. If you already had a swim Speed, you instead gain a +10-foot status bonus to your swim Speed.
- Arctic You need to eat and drink only one-tenth as much as usual, you aren’t affected by severe or extreme cold, and you can walk across ice and snow at full Speed without needing to Balance.
- Desert You need to eat and drink only one-tenth as much as usual, you aren’t affected by severe or extreme heat, and you can walk along sand at full Speed without needing to Balance.
- Forest, Mountain, or Underground You gain a climb Speed equal to your Speed. If you already had a climb Speed, you instead gain a +10-foot status bonus to your climb Speed.
- Plains You gain a +10-foot status bonus to your land Speed.
- Sky You gain a +10-foot status bonus to your fly Speed, if you have one.
- Swamp You can move across bogs at full Speed, even if they are deep enough to be greater difficult terrain or to normally require you to Swim.
Auditory General Linguistic Mental Skill Source Player Core 2 pg. 230 1.1Archetype Steel FalconPrerequisites master in
Diplomacy; follower of a specific religion or philosophy
You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM's discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.
Critical Success The target is
stupefied 2 for 1 round.
Success The target is stupefied 1 for 1 round.
Failure The target is unaffected.
Ranger Source Player Core pg. 161 Spring 2026, 1st PrintingArchetypes Horizon Walker,
Steel FalconPrerequisites master in
Survival;
Favored Terrain* This version of the Terrain Master feat is intended for use with an archetype and has a different level for access than the
original feat.
You are able to adapt to your surroundings in any natural terrain. You can spend 1 hour practicing in your current terrain in order to make it your favored terrain, replacing your current favored terrain temporarily. If you spend a full day out of the new favored terrain, your favored terrain reverts back to your original choice when you took the Favored Terrain feat.
Investigator Ranger Rogue Source Player Core pg. 162 Spring 2026, 1st Printing,
Player Core 2 pg. 112 1.1Archetypes Exorcist,
Nidalese Horselord,
Shadowdancer,
Steel FalconTrigger You fail a check to Seek
* This version of the Sense the Unseen feat is intended for use with an archetype and has a different level for access than the
original feat.
When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin. Even though you failed at the triggering check, you automatically sense any undetected creatures in the area where you’re Seeking, making them merely hidden to you.