All Archetypes | Hellknight Orders
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There are Legacy versions here, here, and here.

PFS StandardHellknight

Source Hellfire Dispatches pg. 24
You've presented yourself to a Hellknight citadel as a candidate to become a fearsome Hellknight. You believe that all who live must be forced to obey the law, and you adventure as a test of your loyalty, discipline, and courage. You might aspire to become part of a specific order of Hellknights, or you might instead present yourself to any law-abiding authorities as an enforcer and quietly menacing emblem of order.

As such, you begin this career as an armiger. You hope to eventually take the Hellknight Test and battle a devil in single combat to prove your strength and fully join the Hellknight ranks. Until then, you prepare yourself for that day, training with your weapons and armor and meditating on the precepts of the Measure and the Chain.

Once you become a Hellknight, you're considered to be among the fiercest warriors in the Inner Sea region. You become a bastion of law wherever chaos threatens to rear. You've likely officially joined one of the many Hellknight orders, following their agenda and favoring their preferred weapon. Each order usually operates in a specific geographical region, but it isn't unheard of for a Hellknight from any order to travel across the world to deal with threats.

Instead of focusing on martial prowess, you can follow the path of the Hellknight signifer instead. These powerful and enigmatic Hellknight spellcasters support and sometimes lead their fellow knights on missions to enforce unwavering law. You're formidable in your own right, keeping your emotions hidden behind an unmistakable faceless mask and wielding magic as a force of order and authority.

Additional Feats

Source Player Core pg. 215 Spring 2026, 1st Printing
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardHellknight Dedication Feat 6

Legacy Content

Uncommon Archetype Dedication 
Source Character Guide pg. 84 2.0
Archetype Hellknight
Prerequisites Hellknight Armiger Dedication; lawful alignment; member of a Hellknight Order; passed the Hellknight Test

You have forged your body to comply with the commands of your mind—orders steeped in the Measure and the Chain. You gain expert proficiency in Intimidation (or in another skill in which you’re trained of your choice, if you were already an expert in Intimidation). You gain the armor specialization effects of Hellknight plate, and your resistance from that armor specialization is 1 higher than normal. In addition, you gain a +1 circumstance bonus to Intimidation checks while wearing your Hellknight plate.

Special You cannot select another dedication feat until you have gained two other feats from the Hellknight or Hellknight armiger archetypes.

PFS StandardFearsome Brute Feat 8*

Fighter 
Source Player Core pg. 147 Spring 2026, 1st Printing
Archetype Hellknight
* This version of the Fearsome Brute feat is intended for use with an archetype and has a different level for access than the original feat.

Fear makes your foes weak and more vulnerable to your attacks. You gain a circumstance bonus to damage rolls for Strikes against frightened creatures. The bonus is equal to double the target’s frightened value.

If you’re a master in Intimidation, increase the bonus to triple the target’s frightened value.

PFS StandardShatter Defenses [one-action] Feat 8*

Fighter Press 
Source Player Core pg. 145 Spring 2026, 1st Printing
Archetypes Blackjacket, Hellknight
Requirements A frightened creature is in your melee reach
* This version of the Shatter Defenses feat is intended for use with an archetype and has a different level for access than the original feat.

Your offense exploits your enemy’s fear. Make a melee Strike against a frightened creature. If you hit and deal damage, the target becomes off-guard until its frightened condition ends. If the target was already off-guard to you when you damaged it with this Strike, it can’t reduce its frightened value below 1 until the start of your next turn.

PFS StandardSteady Spellcasting Feat 8*

Bard Cleric Druid Oracle Psychic Sorcerer Witch Wizard 
Source Player Core pg. 103 Spring 2026, 1st Printing, Player Core 2 pg. 140 1.1
Archetype Hellknight
* This version of the Steady Spellcasting feat is intended for use with an archetype and has a different level for access than the original feat.

You don’t lose spells easily. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn’t disrupted.

PFS StandardBlade of Law [two-actions] Feat 12

Legacy Content

Archetype 
Source Character Guide pg. 84 2.0
Archetype Hellknight
Prerequisites Hellknight Dedication

You call upon the power of law and make a weapon or unarmed Strike against a foe you have witnessed breaking or disrespecting the law or otherwise acting disorderly. The Strike deals two extra weapon damage dice if the target of your Strike is chaotic. Whether or not the target is chaotic, you can convert the physical damage from the attack into lawful damage.

PFS StandardHell's Armaments Feat 12

Legacy Content

Archetype 
Source Character Guide pg. 84 2.0
Archetype Hellknight
Prerequisites Hellknight Dedication

You’ve trained with your order’s weapon and your Hellknight plate long enough to apply your expertise from other weapons and armor. If you have expert proficiency in any weapon or unarmed attack, you gain expert proficiency in your order’s weapon as well. If you have expert proficiency in any armor or unarmored defense, you gain expert proficiency in Hellknight plate as well.