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PFS StandardTwilight Talon

Source Hellfire Dispatches pg. 36
The clandestine arm of Andoran's civil defense, the Twilight Talons are a mystery even to those inside the country. Full details of the branch's missions are known only to Marshall Helena Trellis, the head of the Talons. While technically under the command of the Supreme Elect and the Eagle Knight Commander, Helena enjoys almost complete autonomy, and she's spent years devising clever ways to obfuscate the operations of the Talons. Twilight Talon agents are even more mysterious. Embedded in other regions of the Inner Sea—or farther afield—agents seldom know anyone active in the organization other than their immediate superiors and the handful of trainers who prepared them for the field. During their assignments, agents assume a cover identity, often for years at a time. While many Twilight Talons merely gather intelligence, some veteran agents spend years integrating themselves into foreign governments or positions of power in multinational organizations, such as the Aspis Consortium. From there, they can subtly influence a faction's relations with Andoran and sabotage those working against the nation's interests. The current most vital posting for Twilight Talon agents is also the most dangerous: within the fiendish bureaucracy of Cheliax.

Due to the demands of the job, intense secrecy and long periods without contact, most recruited Twilight Talon agents are Eagle Knights who lack strong ties of family or friendship holding them in Andoran. The ideal agent is clever, smooth-tongued, and circumspect. Once inducted into the organization, an agent receives individual training from the superior who'll be their handler once they're deemed ready for the field. Agents are expected to be almost completely self-sufficient once in place. After an agent accomplishes their mission, or when they fear exposure, Twilight Talons vanish, cutting ties with all who knew them in their cover identity. Even when working with other organizations that might be sympathetic to Andoran's cause, such as the Knights of Lastwall or the Pathfinder Society, agents will seldom reveal their true allegiance, lest they compromise future missions.

Additional Feats

Source Player Core pg. 215 Spring 2026, 1st Printing
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardPlant Evidence [one-action] Feat 6*

Rogue 
Source Player Core pg. 169 Spring 2026, 1st Printing
Archetypes Alkenstar Agent, Twilight Talon
Prerequisites Pickpocket
* This version of the Plant Evidence feat is intended for use with an archetype and has a different level for access than the original feat.

You can put a single item you’re holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC. If you have the ruffian racket, you can do this as a free action when you successfully Shove a target.

PFS StandardSabotage [one-action] Feat 6*

Incapacitation Rogue 
Source Player Core pg. 172 Spring 2026, 1st Printing
Archetype Twilight Talon
Requirements You have a free hand
* This version of the Sabotage feat is intended for use with an archetype and has a different level for access than the original feat.

You subtly damage others’ equipment. Choose one item that a creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can’t take the item below its Broken Threshold.

Critical Success You deal damage equal to four times your Thievery proficiency bonus.
Success You deal damage equal to double your Thievery proficiency bonus.
Critical Failure Temporarily immune to your Sabotage for 1 day.

PFS StandardPredictive Purchase Feat 10*

Investigator 
Source Player Core 2 pg. 109 1.1
Archetype Twilight Talon
* This version of the Predictive Purchase feat is intended for use with an archetype and has a different level for access than the original feat.

You have just the thing for the situation. You gain the Prescient Planner and Prescient Consumable feats. When using Prescient Planner, you can pull out the item as a 2-action activity to remove your backpack (or a similar container) and draw the item, rather than taking 1 minute.

PFS StandardBlank Slate Feat 18*

Rogue 
Source Player Core pg. 176 Spring 2026, 1st Printing
Archetype Twilight Talon
Prerequisites legendary in Deception
* This version of the Blank Slate feat is intended for use with an archetype and has a different level for access than the original feat.

Your deceptions confound even the most powerful magic that could spy on you. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract rank of 10 or higher. For example, detect magic would still detect other magic in the area but not any magic on you, truesight wouldn’t reveal you, locate or scrying wouldn’t find you, and so on.

PFS StandardImplausible Purchase Feat 18*

Investigator 
Source Player Core 2 pg. 113 1.1
Archetype Twilight Talon
Prerequisites Predictive Purchase
* This version of the Implausible Purchase feat is intended for use with an archetype and has a different level for access than the original feat.

It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations. You can use Prescient Planner even if you have already used it after purchasing goods, and you can use it as a single action instead of a 2-action activity, during which you Interact to draw the item. In addition, five times per day, you can use Prescient Planner to pull out a common consumable item up to 6 levels lower than your level.