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PFS StandardRose Warden

Source Hellfire Dispatches pg. 84
Tyrants may try to destroy the seeds of dissent before they can bloom, but the goddess Milani and her followers strive to cultivate the hope that helps nourish those seeds, allowing them to one day sprout into revolution. As a rose warden, you advocate for such change, perhaps emerging from the ranks of the downtrodden yourself to defend your fellow citizens and push to unseat all tyrants everywhere. You tend not to seek personal fame or glory and perhaps even work as a swift blade from the shadows that strikes at the heart of oppression.

But you are no mere criminal or anarchist. You would rather that innocent people not be harmed as part of your quest for societal revolution. So that rightful demonstrations do not turn into destructive riots, you intercept those who would spark that explosive powder, perhaps even taking on the ire of the authorities solely on yourself. You also look to gain allies in these fights, but you still try to protect those friends from being captured or shackled. The sound of freedom rings out in your every word and deed.

More and more individuals calling themselves rose wardens have begun to appear in Nirmathas recently, possibly bolstered by Courage Heart's arrival. She is a herald of Milani who has aided Nirmathas's army in its battles against Molthuni invaders.

Additional Feats

Source Player Core pg. 215 Spring 2026, 1st Printing
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardQuick Draw [one-action] Feat 4*

Gunslinger Ranger Rogue 
Source Player Core pg. 159 Spring 2026, 1st Printing, Guns & Gears (Remastered) pg. 112 Spring 2026
Archetypes Alkenstar Agent, Butterfly Blade, Dual-Weapon Warrior, Eagle Knight, Red Mantis Assassin, Rose Warden, Vigilante
* This version of the Quick Draw feat is intended for use with an archetype and has a different level for access than the original feat.

You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.

PFS StandardReactive Pursuit [reaction] Feat 6*

Rogue 
Source Player Core pg. 172 Spring 2026, 1st Printing
Archetypes Alkenstar Agent, Ghoul, Knight Reclaimant, Rose Warden
Trigger An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action
* This version of the Reactive Pursuit feat is intended for use with an archetype and has a different level for access than the original feat.

You keep pace with a retreating foe. You Stride, but you must end your movement adjacent to the triggering enemy. Your move does not trigger reactions from the triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.

PFS StandardLight Step Feat 8*

Rogue 
Source Player Core pg. 173 Spring 2026, 1st Printing
Archetype Rose Warden
* This version of the Light Step feat is intended for use with an archetype and has a different level for access than the original feat.

You aren’t bothered by tricky footing. When you Stride or Step, you can ignore difficult terrain.

PFS StandardSpring from the Shadows [one-action] Feat 14*

Flourish Rogue 
Source Player Core pg. 176 Spring 2026, 1st Printing
Archetypes Rose Warden, Shadowdancer
* This version of the Spring from the Shadows feat is intended for use with an archetype and has a different level for access than the original feat.

You leap from hiding and assail your target. You Stride up to your Speed, but you must end your movement next to an enemy you’re hidden from or undetected by. You then Strike that enemy; you remain hidden from or undetected by that creature until after you Strike. You can use Spring from the Shadows while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.