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PFS StandardFrightening Power [one-action] Feat 12

Archetype Aura Emotion Fear Mental 
Source Draconic Codex pg. 219
Archetype Draconic Acolyte
Prerequisites Draconic Acolyte Dedication
Requirements You are holding or wearing your draconic gift.

Draconic essence coruscates around you, sapping the resilience of your foes. Each enemy in a 20-foot emanation must attempt a Will saving throw against the higher of your class DC or spell DC. If you are Channeling Draconic Essence, your spectral dragon can be the origin of this emanation. Regardless of the result of its saving throw, a creature that attempts a save is temporarily immune to your Frightening Power for 24 hours.

Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 4.

Traits

Archetype:

This feat belongs to an archetype.

Aura:

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear:

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.