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PFS StandardDraconic Acolyte Dedication Feat 2

Uncommon Archetype Dedication 
Source Draconic Codex pg. 218
Archetype Draconic Acolyte
Prerequisites trained in Arcana; trained in Nature, Occultism, or or Religion

As an acolyte of dragonkind, you have an item known as a draconic gift that you can use to summon a portion of the magical essence of the dragon you received it from. Choose a draconic benefactor with a trait that matches the trained skill you used to qualify for this feat (arcane for Arcana, primal for Nature, occult for Occultism, and divine for Religion). You can’t change your draconic benefactor later. You gain the Additional Lore feat for Dragon Lore. If you were already trained in Dragon Lore, you also become trained in a Lore skill of your choice.

You gain a draconic gift, a palm-sized magic item of negligible Bulk with a level equal to your level and a trait matching your draconic benefactor’s tradition. Choose this item’s appearance when you take this feat. This item is linked to your spirit, so if you ever lose possession of it (whether by dropping it or having it stolen from your person), it appears back in your possession at the beginning of your next turn.

Finally, you gain the Channel Draconic Essence action and Draconic Salvation reaction. These and all other actions from this archetype gain the tradition trait of your draconic benefactor.

Channel Draconic Essence [one-action] (concentrate) Requirements You aren’t channeling draconic essence and you’re holding or wearing your draconic gift; Effect You call down a portion of the magical essence of your draconic benefactor. A Medium spectral dragon that looks like your benefactor appears in any square within 30 feet. This spectral dragon can’t be targeted by any attacks or spells and has no Hit Points, saving throws, or skills. It can occupy the same space as creatures and objects. While your spectral dragon is in your space, you gain a +1 status bonus to saves against sleep and paralysis. Channel Draconic Essence lasts until you Channel Draconic Essence again, you Dismiss the effect, the encounter ends, you fall unconscious, or the spectral dragon is farther than 120 feet from you, whichever comes first.

Draconic Salvation [reaction] (concentrate, fortune) Trigger You critically fail a saving throw against an effect with the same tradition trait as your draconic benefactor (for instance, a divine spell if your benefactor is a diabolic dragon); Requirements Your spectral dragon is in your space; Effect You improve your saving throw result by one degree of success, and Channel Draconic Essence ends.

Draconic Acolyte Dedication Leads To...

Benefactor's Wings, Call Draconic Ally, Deepening Devotion, Draconic Familiar, Draconic Fury, Draconic Resilience, Essence Overflow, Frightening Power, Hidden Hoard, Reflexive Devotion

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype:

This feat belongs to an archetype.

Dedication:

Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.