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Iriatykian Outrider Band

Named for Horselord Iriatykis, forger of the mythic spear Shadowpiercer and instigator of the most successful rebellion against Nidal's shadowy overlords in living memory, these grimly determined riders seek to resist the brutal authority of the Umbral Court over the lands and peoples they call their own. While their efforts have mostly been focused on liberating rural communities on the nation's outskirts thus far, they have also begun targeted strikes against mercenary bands and supply caravans traveling through Nidal on their way to aid the Chelaxian war effort.

Recall Knowledge - Animal (Nature): DC 25
Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Iriatykian Outrider BandCreature 7

Uncommon Gargantuan Animal Human Humanoid Troop 
Source Hellfire Dispatches pg. 118
Perception +14; low-light vision
Languages Common, Shadowtongue, Varisian
Skills Acrobatics +17, Athletics +15, Intimidation +14, Occultism +12, Survival +15
Str +4, Dex +6, Con +2, Int +0, Wis +1, Cha +3
AC 24; Fort +13, Ref +17, Will +14; +2 status bonus to all saves vs. darkness and shadow
HP 120 (4 segments); Thresholds 80 (3 segments), 40 (2 segments); Weaknesses area damage 7, splash damage 7
Elusive Target The Iriatykian outriders gain a +1 circumstance bonus to AC and a +1 circumstance bonus to Reflex saving throws against attacks and effects from unmounted enemies.Troop Defenses
Speed 40 feet; troop movement
Mounted Charge [three-actions] The outriders Stride twice with a +10-foot circumstance bonus to their Speed. If they move at least 10 feet, they deal 2d8+6 piercing damage (DC 22 basic Reflex save) to enemies in a 10-foot emanation at the end of their movement. If at least one enemy damaged by the charge is the source of a magical darkness effect, the outriders can immediately use their Shatter Shadows ability as a free action, gaining a +1 circumstance bonus to the counteract check.Mounted Troop Effects that target only animals, humans, or humanoids might not work on the outriders, subject to the GM's discretion.Mounted Volley [two-actions] The outriders draw or reload their longbows, then launch a volley of arrows at creatures in a 10-foot burst within 100 feet, dealing 3d8 piercing damage (DC 22 basic Reflex save). When the squadron is reduced to 2 segments, this area decreases to a 5-foot burst.Shatter Shadows [two-actions] (concentrate, manipulate, occult) Requirements The outriders are within an area of magical darkness; Frequency once per day; Effect The outriders call on the power wielded by Iriatykis, attempting to dispel any darkness effects in a 20-foot emanation with a +14 counteract modifier and a counteract rank of 4th. Each successfully counteracted effect explodes in a storm of tenebrous fragments, inflicting 2d6 spirit damage to enemies in a 20-foot burst centered on the effect (DC 22 Reflex save). Velstracs and worshippers of Zon-Kuthon get an outcome one degree worse than the result of their rolls on this saving throw.Skewering Strikes [one-action] to [three-actions] Frequency once per round; Effect The outriders plunge their longspears at enemies in a 10-foot emanation (DC 22 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d8 piercing damage
[two-actions] 2d8+6 piercing damage
[three-actions] 2d8+11 piercing damage

All Monsters in "Troops in Nidal"

NameLevel
Iriatykian Outrider Band7
Sacristan Scourge15

Troops in Nidal

Source Hellfire Dispatches pg. 118
Though Cheliax and Nidal have been allies for centuries, the two are stretched too thin to aid one another with their respective conflicts. The Nidalese government in particular has begun to struggle with internal threats fighting back against the nationwide influence of Zon- Kuthon and his priests.