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Fangwood Sentinel Corps

These disparate groups of insurgents seek to defend Nirmathas from conquest by launching a guerrilla offensive from the depths of the Fangwood against the armies marching across their border.

Recall Knowledge - Humanoid (Society): DC 21
Unspecific Lore: DC 19
Specific Lore: DC 16

Elite | Normal | Weak
Proficiency without Level

Fangwood Sentinel CorpsCreature 4

Uncommon Gargantuan Human Humanoid Troop 
Source Hellfire Dispatches pg. 82
Perception +11
Languages Common, Elven, Empyrean, Varisian
Skills Acrobatics +12, Athletics +7, Diplomacy +7, Stealth +12 (+16 in forests), Survival +10
Str +1, Dex +6, Con +0, Int +1, Wis +2, Cha +1
AC 20; Fort +8, Ref +14, Will +11
HP 60 (4 segments); Thresholds 40 (3 segments), 20 (2 segments); Immunities fear; Weaknesses area damage 4, splash damage 4
Troop Defenses
Speed 25 feet; troop movement
Hail of Thorns [two-actions] Frequency once per round; Effect The sentinels draw or reload their longbows, then let fly an arcing volley of arrows as a 10-foot burst within 100 feet that deals 4d4 piercing damage (DC 18 basic Reflex save). When the troop is reduced to 2 segments, this area decreases to a 5-foot burst.Strike from the Heart [one-action] to [three-actions] Frequency once per round; Effect The sentinels bring their morningstars to bear against enemies in a 5-foot emanation (DC 18 basic Reflex save). Damage dealt depends on the number of actions.
[one-action] 1d6 bludgeoning damage
[two-actions] 2d6+4 bludgeoning damage
[three-actions] 3d6+4 bludgeoning damage
Thus Always to Tyrants [free-action] (aura, emotion, mental, visual) Frequency once per hour; Trigger The sentinels reduce an enemy with a level equal to or greater than their own to 0 Hit Points; Effect The sentinels' victory inspires allies and demoralizes enemies. Each ally in a 15-foot emanation gains a +1 status bonus to attack rolls for 1 round. Each enemy in the same area must succeed at a DC 18 Will save or take a –1 penalty to attack rolls for 1 round.

All Monsters in "Fangwood Troops"

NameLevel
Devastation Cavalry Brigade6
Fangwood Sentinel Corps4
Oprak Firestorm Battalion7

Fangwood Troops

Source Hellfire Dispatches pg. 82
While Nirmathas and Molthune have been clashing for decades, the presences of Courage Heart, herald of Milani, and Szuriel, the Rider of War, has led to even more fighting within their borders.

No Icon Troops At The Fangwood Front

Most of the conflicts between Nirmathas and Molthune take place relatively close to the border between the two nations, as Nirmathi insurgents struggle to push back the Molthuni army. Due to Nirmathas's lack of a traditionally organized military, its most common troops are conscript squads (NPC Core 89) whose efforts are bolstered by the hit-and-run tactics of bands of Fangwood sentinels operating from the depths of the forest, while the Oprakan military presence, focused primarily on weakening the Molthuni army's southwest flank, consists of both traditional hobgoblin battalions and firestorm battalions in roughly equal measure. Though fewer in number and mostly operating far from the front itself, Szuriel's devastation cavalry brigades nonetheless loom large in the minds of any Nirmathi who witness one of their rampages or the ruin left behind.

Sidebar - Related Creatures Troops In Fangwood

In addition to the troops listed here, some others that might show up as enemies or allies in skirmishes include: