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There is a Legacy version here.

Adult Umbral Dragon

Stories across Golarion warn children about the monsters that dwell in the shadows, but no story captures the reality of the umbral dragon. Natives of the Netherworld, these occult dragons are at home in the darkness, using it to their advantage both in and out of battle. Umbral dragons rarely worry about fighting fairly, emerging from hiding to strike unwary foes and using their magical breath without compunction. Similarly, in social situations, they often remain in the shadows, operating through other creatures. Even in direct conversation, they frequently obscure their true intent, preferring to avoid ever being pinned down with a solid answer.

Recall Knowledge - Dragon (Arcana): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Adult Umbral DragonCreature 15

Uncommon Huge Dragon Occult Shadow 
Source Draconic Codex pg. 180
Perception +26; greater darkvision, voidsense (precise) 60 feet
Languages Common, Diabolic, Draconic, Jotun, Shadowtongue
Skills Acrobatics +26, Athletics +30, Deception +26, Intimidation +29, Netherworld Lore +26, Stealth +30
Str +8, Dex +5, Con +6, Int +4, Wis +6, Cha +4
Hide in Shadows The dragon can Hide in dim light even if they don't have cover.
Voidsense The dragon can taste animating void energy, allowing them to sense creatures with void healing as a precise sense. It can also sense incorporeal creatures with void healing, like shadows, when they are inside solid objects.
AC 36; Fort +27, Ref +24, Will +27; +2 to all saves vs. shadow
HP 275; Immunities paralyzed, sleep, void
Umbral Pall (aura, occult, shadow) 120 feet. Shadows surround the dragon. The radius of all light from light sources and the areas of light spells in the aura are halved.Pin Shadow [reaction] (shadow) Trigger A creature within reach of the dragon's claw uses a move action or leaves a square during a move action it's using; Requirements The triggering creature is in bright light or dim light and has a shadow; Effect The dragon makes a claw Strike against the triggering creature. On a hit, the trigger creature also has its shadow pinned in place, restricting its movement. The creature treats the area of the dragon's aura as difficult terrain until it uses an Interact action to unpin its shadow. If the area was already difficult terrain, the creature treats it as greater difficult terrain.
Speed 50 feet, fly 180 feet
Melee [one-action] jaws +30 [+25/+20] (magical, reach 15 feet, void), Damage 3d8+16 piercing plus 1d8 voidMelee [one-action] claw +30 [+26/+22] (agile, magical, reach 10 feet), Damage 3d6+16 slashingMelee [one-action] tail +28 [+23/+18] (magical, reach 20 feet), Damage 3d10+16 bludgeoningOccult Innate Spells DC 33; 7th darkness (at will), umbral journey; Cantrips (7th) detect magic, read aura
Devour Undead The dragon's jaws Strikes have the benefit of a ghost touch property rune and deal an additional 5d6 force damage to undead.Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum The dragon recharges its Tenebrous Breath whenever it scores a critical hit with a Strike.Tenebrous Breath [two-actions] The umbral dragon exhales in one of two ways. They can't use Tenebrous Breath again for 1d4 rounds.
  • Darkness (occult, void) The dragon breathes a blast of darkness that deals 16d6 void damage in a 40-foot cone (DC 36 basic Reflex save). Undead creatures take force damage instead of void damage.
  • Shadows (occult, shadow) The dragon breathes a blast of shadows in a 40-foot cone. Each creature within the cone must attempt a DC 36 Fortitude save.
    Critical Success The creature is unaffected.
    Success The creature is enfeebled 2 for 1 round.
    Failure The creature is enfeebled 2 for 1 minute.
    Critical Failure The creature is enfeebled 2 for 1 minute and blinded for 1 round.

All Monsters in "Dragon, Umbral"

NameLevel
Adult Umbral Dragon15
Ancient Umbral Dragon20
Umbral Archdragon23
Young Umbral Dragon11

Dragon, Umbral

Source Draconic Codex pg. 179
Stories across Golarion warn children about the monsters that dwell in the shadows, but no story captures the reality of the umbral dragon. Natives of the Netherworld, these occult dragons are at home in the darkness, using it to their advantage both in and out of battle. Umbral dragons rarely worry about fighting fairly, emerging from hiding to strike unwary foes and using their magical breath without compunction. Similarly, in social situations, they often remain in the shadows, operating through other creatures. Even in direct conversation, they frequently obscure their true intent, preferring to avoid ever being pinned down with a solid answer.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Umbral Dragon Spellcasters

Umbral dragon spellcasters tend to cast the following spells.

Young Umbral Dragon

Occult Prepared Spells DC 30, attack +22; 5th dispel magic, shadow blast; 4th nightmare, vision of death, whispers of the void; 3rd dispel magic, bind undead, veil of privacy; 2nd humanoid form, paranoia, reaper’s lantern; 1st grim tendrils, disguise magic, fear; Cantrips (5th) figment, know the way, light, sigil, void warp

Adult Umbral Dragon

Occult Prepared Spells DC 36, attack +28; As young umbral dragon, plus 7th interplanar teleport, shadow blast; 6th paranoia, scintillating safeguard, truesight; 5th slither; Cantrips (7th) figment, know the way, light, sigil, void warp

Ancient Umbral Dragon

Occult Prepared Spells DC 42, attack +34; As adult umbral dragon, plus 9th shadow blast, wails of the damned; 8th canticle of everlasting grief, mask of terror, pinpoint; 7th execute; Cantrips (9th) figment, know the way, light, sigil, void warp

Umbral Archdragon

Occult Prepared Spells DC 46, attack +38; As ancient umbral dragon, plus 10th indestructibility, manifestation; 9th overwhelming presence; Cantrips (10th) figment, know the way, light, sigil, void warp