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GM Core / Chapter 1: Running the Game / Running Exploration / Scenes within Exploration / Travel

Difficult Terrain

Source GM Core pg. 37 Spring 2026, 1st Printing
Difficult terrain such as thick undergrowth usually slows down progress. Unless it’s important how far the group gets in a particular time frame, this can be covered with a quick description of chopping through the vines or trudging through a bog. If the characters are on a deadline, adjust their progress on the Travel Speed table (page 36), typically by cutting it in half if almost all of the land is difficult terrain or to one-third for greater difficult terrain.