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Barrage Archdragon

Barrage dragons are largely solitary creatures. They make their lairs in secluded, hard-to-find places like the peaks of mountains or the depths of abandoned mines and quarries. They tend to stay away from large population centers, especially where there's an abundance of arcane magic being used. Even young barrage dragons are usually found alone, and it's suspected that they don't breed in a biological sense. It's instead theorized that as barrage dragons age and grow, the arcane energy that forms them becomes too potent to be contained within their physical form. As it begins to arc and sputter out, uncontained and uncontrollable, it creates a mass of chaotic energy similar to that which formed the first barrage dragons. If the dragon does not find a way to shed its arcane energy, it eventually coalesces into a new barrage dragon.

Recall Knowledge - Dragon (Arcana): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

Barrage ArchdragonCreature 20

Rare Huge Arcane Dragon 
Source Draconic Codex pg. 107
Perception +35; ironsense (precise) 30 feet
Languages Common, Draconic
Skills Acrobatics +38, Arcana +41, Athletics +38, Intimidation +38, Survival +41
Str +5, Dex +10, Con +6, Int +5, Wis +7, Cha +6
Ironsense The dragon can detect the presence of iron and other ferrous metals as a precise sense at the listed range.
AC 45; Fort +33, Ref +39, Will +36
HP 440; Immunities force, paralyzed, sleep
Arcane Whirlwind (arcane, aura, force) 15 feet. A vortex of fist-sized balls of pure magic swirls around the dragon. Air within the emanation is difficult terrain for Flying creatures other than the dragon. A creature that enters the aura or begins its turn within the aura takes 8d6 force damage (DC 39 basic Reflex save).Ray Displacement [reaction] (arcane, misfortune) Trigger The dragon is targeted with a ranged spell attack; Effect The dragon creates a field of distorted space between themself and the caster. The creature targeting the barrage dragon must roll the spell attack twice and take the worse result.Shrapnel Splash [reaction] Trigger The dragon is critically hit with a melee weapon or unarmed attack; Effect The dragon's blood forms into hard spheres as it erupts from the wound, battering the attacker. The creature who dealt the triggering damage takes 9d6 bludgeoning damage with a DC 44 basic Reflex save.
Speed 50 feet, fly 120 feet
Melee [one-action] jaws +38 [+33/+28] (finesse, magical, reach 15 feet), Damage 4d8+20 piercing plus GrabMelee [one-action] claw +38 [+34/+30] (agile, finesse, magical, reach 10 feet), Damage 4d6+20 slashingMelee [one-action] tail +36 [+31/+26] (magical, reach 20 feet), Damage 4d10+20 bludgeoningRanged [one-action] force ball +38 [+33/+28] (force, range increment 100 feet), Damage 4d10+15 forceDraconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum When the dragon scores a critical hit with a Strike, they recharge Scattershot.Force Pulse [one-action] to [three-actions] (arcane, force) The dragon emits pulses of energy that radiates outward in a 25-foot emanation, dealing 3d8+3 force damage (DC 42 basic Reflex save). For each action spent, a new pulse of energy is created and each subsequent pulse after the first is 5 feet larger than the previous one.Pushing Pulse [two-actions] The barrage dragon performs a 2-action Force Pulse. Each creature who fails its save is pushed 15 feet away from the dragon (30 feet on a critical failure).Scattershot [two-actions] (arcane, force) The dragon exhales a cloud of small balls of pure energy that deal 11d4+11 force damage in a 60-foot cone with no save. The dragon can't use Scattershot again for 1d4 rounds.Unstoppable Onslaught [three-actions] (arcane, force) Frequency once per minute; Effect The barrage archdragon transforms into pure energy and surges across the battlefield. They Fly up to their Speed, and during this movement they have resistance 30 to all damage (except spirit damage). At any point during this movement, the dragon can make up to two claw Strikes; each of these Strikes deals an additional 3d8+3 force damage.

All Monsters in "Dragon, Barrage"

NameLevel
Adult Barrage Dragon12
Ancient Barrage Dragon17
Barrage Archdragon20
Young Barrage Dragon8

Dragon, Barrage

Source Draconic Codex pg. 105
Barrage dragons are largely solitary creatures. They make their lairs in secluded, hard-to-find places like the peaks of mountains or the depths of abandoned mines and quarries. They tend to stay away from large population centers, especially where there’s an abundance of arcane magic being used. Even young barrage dragons are usually found alone, and it’s suspected that they don’t breed in a biological sense. It’s instead theorized that as barrage dragons age and grow, the arcane energy that forms them becomes too potent to be contained within their physical form. As it begins to arc and sputter out, uncontained and uncontrollable, it creates a mass of chaotic energy similar to that which formed the first barrage dragons. If the dragon does not find a way to shed its arcane energy, it eventually coalesces into a new barrage dragon.

Dragon

Related Groups Dragon, Adamantine, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Barrage Dragon Spellcasters

Barrage dragon spellcasters tend to cast the following spells.

Young Barrage Dragon

Arcane Prepared Spells DC 26, attack +18; 3rd force barrage, lightning bolt, wall of wind; 2nd blazing bolt, force barrage, telekinetic maneuver; 1st dizzying colors, force barrage, pummeling rubble; Cantrips (3rd) detect magic, electric arc, figment, shield, telekinetic projectile

Adult Barrage Dragon

Arcane Prepared Spells DC 32, attack +24; As young barrage dragon, plus 6th disintegrate, force barrage, wall of force; 5th force barrage, impaling spike, telekinetic haul; 4th creation, flicker, force barrage; Cantrips (6th) detect magic, electric arc, figment, shield, telekinetic projectile

Ancient Barrage Dragon

Arcane Prepared Spells DC 38, attack +30; As adult barrage dragon, plus 9th detonate magic, force barrage, implosion; 8th force barrage, hidden mind, quandary; 7th duplicate foe, energy aegis, force barrage; Cantrips (9th) detect magic, electric arc, figment, shield, telekinetic projectile

Barrage Archdragon

Arcane Prepared Spells DC 42, attack +34; As ancient barrage dragon, plus 9th containment, project image