Rules Index | GM Screen | Player's Guide


Player Core / Chapter 8: Playing the Game / Immunity, Weakness, and Resistance

Resistance

Source Player Core pg. 408 Spring 2026, 1st Printing
After any weaknesses, apply resistances. If you have resistance to a type of damage, each time you would take damage of that type, reduce the amount of damage by the listed number (to a minimum of 0 damage).

Resistance can specify combinations of damage types and other characteristics. For instance, you might encounter a monster resistant to non-magical bludgeoning damage, meaning it would take less damage from bludgeoning attacks that aren't magical, but would take normal damage from a +1 mace (since it's magical) or a non-magical spear (since it deals piercing damage). A resistance also might have an exception. Resistance 10 to physical damage (except silver) would reduce any physical damage by 10 unless that damage was dealt by a silver weapon. A damage source can be changed by both a resistance and a weakness. For instance, a cold iron battle axe's damage could both increase due to cold iron weakness and decrease due to resistance to slashing damage.

A single effect can activate more than one resistance at a time, but subtracts each of the subject's resistances only once. If the subject has more than one resistance to the same damage type, they apply only one, usually the highest. For a resistance to a category including multiple damage types, like resistance to physical damage, to spells, or to all damage, if the subject is taking damage of multiple types included in the category, the subject can choose which damage type to use the resistance against.