
Firework Technician Dedication Feat 2Uncommon Archetype Dedication Source Guns & Gears pg. 134 Spring 2026,
Guns & Gears pg. 134 Spring 2026Archetype Firework TechnicianPrerequisites trained in
Crafting
You've learned the secrets of making fire and sound bloom using black powder, metals, and paper. You most likely came by this knowledge through formal training with a fireworks house in Tian Xia or a fireworks company from Vudra, though perhaps you mastered fireworks completely by yourself after finding a secret stash in an old shipwreck.
You become trained in Fireworks
Lore or become an expert if you were already trained in it. You gain the
quick alchemy benefits, creating up to 4 pyrotechnic versatile vials during your daily preparations. These vials have the
fire trait and deal fire damage instead of acid. You can use pyrotechnic versatile vials only to throw as bombs, for the Launch Fireworks action (see below), or with Quick Alchemy to create fireworks consumables, including doses or rounds of black powder, the
sparkler item, and other items determined by the GM. You can replenish your pyrotechnic versatile vials during exploration the same way an alchemist can.
You can create fireworks displays to have distinctive effects you can use to make onlookers marvel and even to gain an advantage in combat. You gain the Launch Fireworks action and learn some basic effects. You can learn additional, more complex displays through other firework technician feats. These add a new fireworks display to your options for Launch Fireworks, each of which lists its number of actions and effects. The DC for Launch Fireworks is equal to your class DC or spell DC, whichever is higher.
Launch Fireworks [one-action] (
manipulate)
Cost 1 versatile vial;
Requirements You're holding or wearing an alchemist's toolkit and have a free hand;
Effect You set off a fireworks display. You can launch a normal firework to simply create a visual or audible signal within 20 feet or you can choose one of the following special effects. You can also use the comet, flower, or salute fireworks displays, and feats can add more options. A specific fireworks display takes the listed number of actions to launch and has the listed traits.
Comet [one-action] (
visual) You shoot a streak of shining light in a 60-foot line. All spaces in that line are lit with bright light until the start of your next turn. As part of this action, you can also
Point Out a single creature in the line, and your allies do not need to hear or understand you.
Flower [one-action] (
visual) You ignite a ring of sparks, creating a shape that might be reminiscent of a flower blooming in the sky. Each enemy in a 20-foot emanation must attempt a Fortitude save. On a failure, the enemy is
dazzled for 1 round, and on a critical failure they are dazzled for 2 rounds.
Salute [one-action] (
auditory) You create a startling bang or whistle. When you launch a salute display, you can choose a
confused or
fascinated ally within 60 feet. If the ally you chose is fascinated, the noise is so violent that it acts as a hostile effect for the purpose of their fascinated condition (though it has no negative repercussions) automatically ending most applications of the fascinated condition. If they're confused, the sound is so loud and violent that it might snap the ally out of confusion. They can immediately attempt the flat check to remove the confused condition which normally occurs when a creature is damaged. If the confused condition has special rules that remove the flat check when taking damage or make the flat check harder, those rules also apply to the salute.
Special If you have Quick Alchemy from another source (such as the alchemist class or multiclass archetype), you can use standard versatile vials to Launch Fireworks or create fireworks consumables. Each time you create a versatile vial, you choose whether it's a standard vial or pyrotechnic vial. Both types count toward your maximum number of versatile vials. You can replenish only pyrotechnic vials during exploration unless another ability lets you replenish standard versatile vials (such as the benefit of the alchemist class), in which case you can choose the type each time you replenish.
Firework Technician Dedication Leads To...
Banshee Cry Display,
Coughing Dragon Display,
Expert Fireworks Crafter,
Goblin Jubilee Display,
Jumping Jenny DisplayTraits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Archetype: This feat belongs to an archetype.
Dedication: Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.