There is a Legacy version
here.

Sabotage [one-action] Feat 6*Incapacitation Rogue Source Player Core pg. 172 Spring 2026, 1st PrintingArchetype Twilight TalonRequirements You have a free hand
* This version of the Sabotage feat is intended for use with an archetype and has a different level for access than the
original feat.
You subtly damage others’ equipment. Choose one item that a creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can’t take the item below its Broken Threshold.
Critical Success You deal damage equal to four times your Thievery proficiency bonus.
Success You deal damage equal to double your Thievery proficiency bonus.
Critical Failure Temporarily immune to your Sabotage for 1 day.
Archetype Use
This feat can be used for one or more archetypes in addition to the listed classes. When selected this way, the feat does not have its class traits.
Traits
Incapacitation: An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.