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There is a Legacy version here.

PFS StandardPsychic Duelist

Source Dark Archives (Remastered) pg. 203
The mental landscape of the psychic duel rises to meet your steps and reshapes at your touch. Shattered minds and broken wills from your previous duels exhibit your prowess. You understand that the binary mindscape of a duel links two minds, making its foundation only as strong as the wills of those involved. Two psychic castles in a siege—patch every loose brick in your walls and single out every flaw in your foe's defenses.

PFS StandardPsychic Duelist Dedication Feat 4

Rare Archetype Dedication 
Source Dark Archives (Remastered) pg. 203
Archetype Psychic Duelist
Prerequisites trained in Occultism; you have been in a psychic duel

Through experience and in-depth visualizations of mental battles, you've grown adept at psychic duels. You gain a +2 circumstance bonus to your initiative rolls for psychic duels. Each time you enter a psychic duel, choose one of the following benefits for the duration of that duel.
  • Mind Mace You gain a status bonus to mental damage with spells you cast equal to the spell's rank.
  • Psychic Fist You can use your standard attribute modifier for Strike damage instead of your highest mental modifier, and you can use your full AC instead of using your Will DC in place of your AC.

PFS StandardDuel Spell Advantage Feat 6

Archetype 
Source Dark Archives (Remastered) pg. 203
Archetype Psychic Duelist
Prerequisites Psychic Duelist Dedication

When you start a psychic duel, you gain a third natural psychic spell. You can't choose the same spell twice.

If you're 9th level or higher, add the following spells to the list of natural psychic spells you can choose: confusion, hallucination, suggestion, synaptic pulse, synesthesia, and wave of despair.

PFS StandardSupreme Psychic Center [free-action] Feat 8

Archetype 
Source Dark Archives (Remastered) pg. 203
Archetype Psychic Duelist
Prerequisites Psychic Duelist Dedication
Trigger Your turn in a psychic duel begins.

With the merest thought, you realign your mental defenses to your duel's circumstances. You Recenter.

PFS StandardInstigate Psychic Duel [three-actions] Feat 12

Archetype Illusion Incapacitation Mental Occult 
Source Dark Archives (Remastered) pg. 203
Archetype Psychic Duelist
Frequency once per day
Prerequisites Psychic Duelist Dedication

You attempt to enter a psychic duel with a creature within 100 feet. The target can attempt a Will save against the higher of your spell DC or class DC. If it enters the duel willingly, use the result for a critical failure.

Critical Success The target is unaffected.
Success The two of you enter a psychic duel, but it ends automatically at the end of your next turn. As normal for a psychic duel, the duel ends if one participant is knocked out, as well as under any other conditions to which both participants agree. If you're in initiative when you Instigate the Psychic Duel, you keep the same initiative positions. You can each choose a psychic center for any skill in which you're trained, as you would if you were using that skill to roll initiative for the duel.
Failure As a success, except instead of ending at the end of your next turn, the target can attempt a new save to end the duel at the end of each of your turns, starting with your next turn.
Critical Failure As a success, except the duel doesn't end until it reaches one of the normal end conditions for a psychic duel.

PFS StandardReset the Past [free-action] Feat 14

Archetype 
Source Dark Archives (Remastered) pg. 187
Archetype Psychic Duelist
Frequency once per day
Prerequisites Chronoskimmer Dedication

You manipulate time to recharge one of your temporal techniques—by revising your past so you never used it in the first place. Select one of your chronoskimmer feats that has a frequency of once per day (or more frequent) that you've already used. You can use the feat again, as if you hadn't used it already.