Rules Index | GM Screen | Player's Guide


GM Core / Chapter 2: Building Games / Variant Rules / Level 0 Characters / Building Characters

Apprentice Option

Source GM Core pg. 84 Spring 2026, 1st Printing
If the story you want to tell is about characters who have started training to become a particular class, you can grant them a small number of additional abilities. An apprentice character is trained in the skill or skills specified for their chosen class (such as Occultism and Performance for a bard) in addition to the skills they gain through their initial proficiencies. They also gain benefits based on the class.

Alchemist: An apprentice alchemist gains the advanced alchemy portion of the alchemy class feature. They can create two alchemical items per day instead of 4 + their Intelligence modifier.
Monk: An apprentice monk gains the powerful fist class feature.
Other Martial Class: An apprentice of another martial class (fighter, ranger, or rogue, for example) is trained in light armor, all simple weapons, and one martial weapon listed in the class's initial proficiencies. If a martial class not listed here lacks light armor or martial weapon training (as the monk does), give it a different ability as well.
Spellcaster: An apprentice spellcaster is trained in the appropriate magic tradition and gains two cantrips from their class. A prepared caster can't change these cantrips each day.