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GM Core / Chapter 2: Building Games / Variant Rules / Level 0 Characters

Building Characters

Source GM Core pg. 84 Spring 2026, 1st Printing
Building a level 0 character is similar to building a 1st-level character, but you stop after choosing your ancestry and background. A level 0 character still gets the four free attribute boosts from Step 6 of the normal character creation process, but not the class attribute boost.

Initial Proficiencies

Source GM Core pg. 84 Spring 2026, 1st Printing
A level 0 character is trained in Perception, all saving throws, unarmed attacks, unarmored defense, and one simple weapon of their choice. Additionally, they are trained in a number of skills equal to 2 + their Intelligence modifier. The proficiency bonus for a level 0 character works the same way as normal, but since the level is 0, the total proficiency bonus for being trained is +2.

Hit Points

Source GM Core pg. 84 Spring 2026, 1st Printing
A level 0 character adds their Constitution modifier to their ancestry Hit Points to determine their starting Hit Points.

Starting Money

Source GM Core pg. 84 Spring 2026, 1st Printing
A level 0 character starts with 5 gp (50 sp) for equipment.

Apprentice Option

Source GM Core pg. 84 Spring 2026, 1st Printing
If the story you want to tell is about characters who have started training to become a particular class, you can grant them a small number of additional abilities. An apprentice character is trained in the skill or skills specified for their chosen class (such as Occultism and Performance for a bard) in addition to the skills they gain through their initial proficiencies. They also gain benefits based on the class.

Alchemist: An apprentice alchemist gains the advanced alchemy portion of the alchemy class feature. They can create two alchemical items per day instead of 4 + their Intelligence modifier.
Monk: An apprentice monk gains the powerful fist class feature.
Other Martial Class: An apprentice of another martial class (fighter, ranger, or rogue, for example) is trained in light armor, all simple weapons, and one martial weapon listed in the class's initial proficiencies. If a martial class not listed here lacks light armor or martial weapon training (as the monk does), give it a different ability as well.
Spellcaster: An apprentice spellcaster is trained in the appropriate magic tradition and gains two cantrips from their class. A prepared caster can't change these cantrips each day.