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There is a Legacy version here.

Equendia

Nethys Note: No description has been provided for this creature.

Elite | Normal | Weak
Proficiency without Level

EquendiaCreature 11

Unique Medium Cold Mummy Unholy 
Source Gatewalkers (Hardcover) pg. 184
Perception +21; darkvision
Languages Common, Dwarven, Elven, Hallit, Necril, Skald
Skills Arcana +20, Astronomy Lore +20, Athletics +22, Deception +22, Occultism +22, Survival +21
Str +7, Dex +4, Con +5, Int +5, Wis +4, Cha +7
Items winged breastplate, +1 striking composite longbow (20 arrows)
AC 31; Fort +22, Ref +21, Will +21
HP 175 (void healing); Immunities bleed, cold, death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 10
Great Despair (aura, emotion, fear, incapacitation, mental, occult) 30 feet. Living creatures are frightened 1 while in Equendia's Great Despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 27 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.
Speed 20 feet
Melee [one-action] fist +24 [+20/+16] (agile, magical), Damage 2d8+13 bludgeoning plus 1d6 cold and blackfrost rotRanged [one-action] composite longbow +22 [+17/+12] (deadly d10, propulsive, range 100 feet, volley 30 feet), Damage 2d6+13 piercingOccult Innate Spells DC 30; 6th dominate; 5th command, subconscious suggestion, truespeech; 4th honeyed words, suggestion; 3rd enthrall (at will)
Blackfrost Rot (cold, curse, disease, divine) This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with cleanse affliction or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rot rises as a blackfrost dead after 24 hours.

Saving Throw DC 30 Fortitude; Stage 1 4d6 cold damage (1 minute); Stage 2 weakness to cold 5 and drained 1 (1 day); Stage 3 weakness to cold 10 and drained 2 (1 day).
Frozen Breath [two-actions] (cold, concentrate, divine) Equendia exhales a 60-foot cone of icy shards that deal 6d6 cold and 6d6 slashing damage (DC 30 basic Reflex save). She can't use Frozen Breath again for 1d4 rounds.Hissing Command [one-action] (auditory) Equendia utters a swift command in Necril to strike at adjacent enemies. Any blackfrost zombies within 30 feet can use a reaction to attempt a melee Strike.Invasive Blackfrost If a PC is critically hit by any of Equendia's Strikes, the wound takes on an unnerving blackened appearance, as if from advanced frostbite or charring. For the next 24 hours, the PC is no longer immune to blackfrost.