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Ort Mob

Pathetic masses of quivering flesh crafted from the souls of the damned, orts are the least of devilkind, making them the perfect cannon fodder for more powerful devils and mortal diabolists alike.

Recall Knowledge - Fiend (Religion): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Ort MobCreature 4

Uncommon Gargantuan Devil Fiend Mindless Troop Unholy 
Source Hellfire Dispatches pg. 71
Perception +7; greater darkvision
Skills Athletics +12
Str +5, Dex +0, Con +3, Int -5, Wis +2, Cha -3
AC 19; Fort +12, Ref +7, Will +9
HP 60 (4 segments); Thresholds 50 (3 segments), 25 (2 segments); Immunities fire, mental; Resistances physical 5 (except silver), poison 5; Weaknesses area damage 5, holy 5, splash damage 5
Troop Defenses
Speed 20 feet; troop movement
Grasping Claws [one-action] to [three-actions] (magical, unholy) Frequency once per round; Effect The ort mob claws at all enemies in a 5-foot emanation (DC 17 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d6+1 slashing damage
[two-actions] 2d6+5 slashing damage
[three-actions] 3d6+6 slashing damage
Subservience An ort mob can be commandeered by any non-ort devil within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following commands, and the ort mob follows it to the best of their ability. The command and its effects end once the commander is out of the mob's sight or when a new command is issued by the same or another devil.
  • Hustle The mob gains a +10-foot circumstance bonus to its Speed until the command ends.
  • Kill The mob moves adjacent to one target singled out by its commander and spends all its available actions to use Grasping Claws until the target is dead or the command ends. The targeted creature takes a –1 circumstance penalty to its Reflex save against Grasping Claws and it takes an additional 1d6 slashing damage from the attack.
  • Rally The mob moves so that it shares a space with its commander. The commander doesn't treat the mob's spaces as difficult terrain and gains lesser cover while it's in the mob's spaces until the command ends.
  • Work The mob performs drudge work dictated by its commander. Faceless Horde An ort mob is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.

All Monsters in "Aspodean Wall Troops"

NameLevel
Brastlewark Sapper Squad4
Hellbound Honor Guard12
Ort Mob5

Aspodean Wall Troops

Source Hellfire Dispatches pg. 70
Troops at the Aspodean Wall can be found protecting or undermining the dividing structure, depending on their allegiance.

Sidebar - Related Creatures Other Troops At The Wall

In addition to the troops listed here, some others that might show up as enemies or allies in skirmishes include:

No Icon War-Torn Fields

As the largest front in the war and the location of some of its largest battles, the trench-torn fields before the Aspodean Wall have been ravaged by skirmishes between troops of all kinds. It's here that Andoren infantry regularly faces off against wave after wave of Chelaxian vordine legions and ort mobs, overseen by mortal officers protected by retinues of hellbound honor guard, and Brastlewark sapper squads on both sides of the conflict seek either to bring down the wall or defend it against enemy incursion, all the while launching strategic missions against the siege weapons employed by their enemies whenever the opportunity should arise.