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Hellbound Honor Guard

Chelaxian nobles, military officers, and other dignitaries deemed deserving by House Thrune are sometimes granted the protection of a detail of these elite soldiers: unwavering champions of the Chelaxian military machine who have sworn themselves to Asmodeus in exchange for unmatched strength and resilience.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Hellbound Honor GuardCreature 12

Uncommon Gargantuan Human Humanoid Troop 
Source Hellfire Dispatches pg. 70
Perception +22
Languages Common, Diabolic
Skills Acrobatics +20, Athletics +23, Hell Lore +21, Intimidation +22, Religion +21, Society +21
Str +7, Dex +2, Con +5, Int +3, Wis +3, Cha +4
AC 33; Fort +24, Ref +18, Will +21
HP 210 (4 segments); Thresholds 70 (3 segments), 35 (2 segments); Resistances physical 5, fire 8, mental 5; Weaknesses area damage 10, holy 10, splash damage 10
Frightful Presence (aura, divine, emotion, fear, mental) 30 feet, DC 29Final Reward (divine, unholy) When the hellbound honor guard is reduced to 0 Hit Points, a fiery fissure forms beneath their feet and a host of screeching devils pours forth to drag their souls to Hell. All creatures within a 5-foot emanation take 3d8 fire and 3d8 spirit damage (DC 29 basic Reflex save), and all creatures within a 10-foot emanation must attempt a DC 29 Will save or be frightened 1 (frightened 2 on a critical failure). The rift then immediately closes.Opportunistic Strikes [reaction] Trigger A creature within 5 feet uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using; Effect The honor guard mobs the triggering creature, inflicting 2d6+9 bludgeoning plus 2d6 spirit damage (DC 29 basic Reflex save).Troop Defenses
Speed 25 feet; troop movement
Crush the Spirit [one-action] to [three-actions] (magical, unholy) Frequency once per round; Effect The honor guard strikes with their maces against enemies in a 5-foot emanation, battering souls as well as bodies (DC 29 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d6+1 bludgeoning damage plus 1d6 spirit damage
[two-actions] 2d6+9 bludgeoning damage plus 2d6 spirit damage
[three-actions] 3d6+12 bludgeoning damage plus 2d6 spirit damage.
Vigor of the Damned [one-action] (concentrate, divine, healing, vitality) Frequency once per round; Requirements The hellbound honor guard has only 2 segments; Effect On the edge of defeat, the honor guard calls a paean to Asmodeus for aid. The honor guard regains 3d8 Hit Points. As standard for troops reduced to 2 segments, they can't regain Hit Points above the lowest listed threshold.

All Monsters in "Aspodean Wall Troops"

NameLevel
Brastlewark Sapper Squad4
Hellbound Honor Guard12
Ort Mob5

Aspodean Wall Troops

Source Hellfire Dispatches pg. 70
Troops at the Aspodean Wall can be found protecting or undermining the dividing structure, depending on their allegiance.

Sidebar - Related Creatures Other Troops At The Wall

In addition to the troops listed here, some others that might show up as enemies or allies in skirmishes include:

No Icon War-Torn Fields

As the largest front in the war and the location of some of its largest battles, the trench-torn fields before the Aspodean Wall have been ravaged by skirmishes between troops of all kinds. It's here that Andoren infantry regularly faces off against wave after wave of Chelaxian vordine legions and ort mobs, overseen by mortal officers protected by retinues of hellbound honor guard, and Brastlewark sapper squads on both sides of the conflict seek either to bring down the wall or defend it against enemy incursion, all the while launching strategic missions against the siege weapons employed by their enemies whenever the opportunity should arise.