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There is a Legacy version here.

Guhdggi (Wandering Nindoru)

A guhdggi forms from the corrupted souls of those who have trod the same pilgrimage route through multiple lives. This type of nindoru looks like a bloated frog with long, slender human arms instead of front legs. Their eyes appear bulbous and blind yet are capable of sight. A guhdggi carries a large wicker cage strapped to their back, while dozens of cords and straps affix a trove of broken weapons, tools, and items to their belly and flanks. When they walk, they do so with the aid of two long spears clutched in their forearms, stumbling and hopping in an ungainly gait. The most unsettling feature of the guhdggi is their second face, revealed when the frog-like mouth opens to reveal a human face peering from their throat amid a tangled nest of butterflies. This face has long, dark, animated hair capable of inflicting painful lashes, the lengths of which hang from the corner of the frog's mouth when their lips are closed.

While the guhdggi is no longer capable of movement as swift as most humanoids walk, they still enjoy traveling while harboring a ferocious jealousy of those who can do so with greater ease. One would do well not to underestimate the stumbling stagger of a guhdggi, though! The fiend particularly delights in lying in wait along isolated sections of pilgrimage routes to ambush travelers, trapping victims in their cages and feeding upon their captive's mind and memories of previously visited places.

Guhdggis embody the cycles of repeated journeys and the concept that every journey taken ends at the start of the next. Central to this concept is the notion that no journey ever truly begins or ends—they just emerge from the previous one.

Recall Knowledge - Fiend (Religion): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

GuhdggiCreature 5

Rare Large Fiend Nindoru Unholy 
Source Season of Ghosts (Hardcover) pg. 330
Perception +14; darkvision
Languages Aklo, Common, Necril
Skills Acrobatics +11, Athletics +13, Intimidation +11, Occultism +11, Religion +12, Stealth +11, Survival +14
Str +4, Dex +2, Con +4, Int +2, Wis +5, Cha +2
Items broken spears (2), wicker cage
AC 21; Fort +13, Ref +9, Will +14
HP 80; Immunities death effects, fatigued; Resistances void 5; Weaknesses silver 5
Soul Shred Creatures killed by a guhdggi are difficult to bring back to life or animate as undead. The guhdggi automatically attempts to counteract any attempt to resurrect or animate any creature that they've killed (counteract modifier +13, counteract rank 3). If the guhdggi who slew the creature is slain, the creature can be brought back from death or become undead normally.
Speed 15 feet
Melee [one-action] broken spear +14 [+9/+4] (magical, reach 10 feet), Damage 2d6+6 piercing plus 1d6 mentalMelee [one-action] hair lash +13 [+9/+5] (agile), Damage 2d6+6 plus GrabOccult Innate Spells DC 22, attack +14; 3rd slow, wanderer's guide; 2nd item facade, telekinetic maneuver; 1st enfeeble; Cantrips (1st) daze, know the way
Belch Butterflies [two-actions] (occult) The guhdggi opens both of their mouths and, from their innermost humanoid mouth, belches forth a blast of red butterflies in a 15-foot-cone. All creatures in the area must attempt a DC 22 Reflex save as the hideous insects' razor sharp wings and tiny claws slash and cut away at exposed flesh. The guhdggi can't Belch Butterflies again for 1d4 rounds.
Critical Success The creature takes no damage from the butterflies.
Success The creature takes 2d6 slashing damage from the butterflies.
Failure The creature takes 4d6 slashing damage, 1d6 persistent bleed damage, and is sickened 1.
Critical Failure The creature takes 8d6 slashing damage, 2d6 persistent bleed damage, and is sickened 2.
Cage Prey [one-action] (attack) Requirements The guhdggi has grappled a Medium or smaller creature with their hair lash and doesn't have a creature caged; Effect The guhdggi attempts an Athletics check against the grabbed creature's Reflex DC. If they succeed, they place the creature into the cage they carry on their back. The guhdggi's hair lash no longer grapples the creature, and they can't attack a creature in their cage.
The caged creature is grabbed. It takes 2d4+6 mental damage when first caged and at the end of each of its turns while it's caged. A caged victim can attempt to Force Open or Escape the cage with a DC 22 check, or it can attack the cage's wicker bars, but only with unarmed attacks or with weapons of light Bulk or less. Other creatures can attack the wicker bars as well but can't attempt to Force Open the cage or aid a caged creature's Escape if the guhdggi can resist. Attacks against the cage resolve against the guhdggi's AC, and if the cage takes at least 16 bludgeoning or slashing damage from a single attack or spell, the caged creature gets free.
If the guhdggi dies, their cage crumbles to fragments.
Lurching Skewer [two-actions] The guhdggi Strides, then makes two spear Strikes, one with each of the two spears they wield. Both Strikes must have the same target. Apply the guhdggi's multiple attack penalty to each Strike normally.Manifest Tool [two-actions] (concentrate, occult) Frequency once per hour; Effect The guhdggi manifests a tool from their thoughts. If their next action is to attempt a skill check that could be affected by the tool they chose, they gain a +2 item bonus to the skill check. The tool is then destroyed.Ruin Wielder When a guhdggi wields a broken nonmagical weapon (typically two spears), they don't take any of the disadvantages of the weapon being broken. While the sojiruh wields it, the weapon becomes a +1 striking weapon that deals an additional 1d6 mental damage on a successful hit.

All Monsters in "Nindoru"

NameLevel
Akashti (Sobbing Nindoru)10
Argyrzei (Headless Nindoru)13
Guhdggi (Wandering Nindoru)5
Ijda (Forgetful Nindoru)6
Kagekuma (Lurking Nindoru)8
Meokdan (Hungry Nindoru)2
Shisagishin (Crooked Nindoru)12
Sojiruh (Shrieking Nindoru)4

Nindoru

Source Season of Ghosts (Hardcover) pg. 328
Nethys Note: This page contains HUGE SPOILERS for the Season of Ghosts Adventure Path. Read ahead at your own risk.

When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or broken bones, yet nindorus are very much still alive.

Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To nindorus, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.

Followers of Sangpotshi find nindorus to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas, associated most strongly with the Universe and not one of the unholy planes of the Great Beyond.