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There is a Legacy version here.

Meokdan (Hungry Nindoru)

As the least of their kind, meokdans suffer a constant and painful hunger, for they lack the ability of more powerful nindorus to derive nourishment from a reincarnated soul. This hunger drives meokdans to constantly seek food and often compels them to eat dirt, stones, and refuse that offer little (if any) nutritional value. Regardless of how much they eat, meokdans always remains painfully thin in stature. Regardless of how hungry they get, they never starve to death.

A meokdan's emaciated frame appears human in shape, with thick, tangled hair that grows directly from their face as well as the rest of their head, leaving only the meokdan's gaping mouth visible. Their arms appear to be broken and unnaturally long, with equally long fingers tipped with ragged nails. Small, open sores pockmark their skin.

Meokdans epitomize the cycle of food, from consumption to the creatures themselves being consumed in the end, be it by predators or the environment growing from their remains.

Recall Knowledge - Fiend (Religion): DC 21
Unspecific Lore: DC 19
Specific Lore: DC 16

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak MeokdanCreature 1

Rare Medium Fiend Nindoru Unholy 
Source Season of Ghosts (Hardcover) pg. 328
Perception +7; darkvision
Languages Aklo, Common, Necril
Skills Athletics +6, Deception +5, Intimidation +5, Occultism +4
Str +4, Dex +3, Con +1, Int +0, Wis +3, Cha +3
Items bone club
AC 15; Fort +3, Ref +7, Will +7
HP 22; Immunities death effects, fatigued (from the effects of starvation or thirst), sickened; Resistances void 5; Weaknesses silver 5
Soul Shred Creatures killed by a meokdan are difficult to bring back to life or animate as undead. The meokdan automatically attempts to counteract any attempt to resurrect or animate any creature that they've killed (counteract modifier +7, counteract rank 2). If the meokdan who slew the creature is slain, the creature can be brought back from death or become undead normally.
Speed 25 feet
Melee [one-action] bone club +8 [+3/-2] (magical), Damage 1d6-2+6 bludgeoningMelee [one-action] shattered bone club +8 [+3/-2] (magical), Damage 1d4-2+6 slashing plus 1 bleedMelee [one-action] bite +8 [+4/+0] (agile), Damage 1d4-2+6 piercingOccult Innate Spells DC 16, attack +8 (-4 dmg); 2nd item facade; 1st illusory disguise, phantom pain; Cantrips (1st) telekinetic projectile
Manifest Bone Club [one-action] (concentrate, occult) Requirements The meokdan isn't carrying a bone club; Effect The meokdan reaches down their throat into their stomach and pulls out a human femur that they can wield as a bone club. After the meokdan Strikes a creature, the bone club shatters, but its sharp fragments remain in roughly the same shape; Strikes with a shattered bone club inflict slashing and persistent bleed damage. After the meokdan Strikes with a shattered bone club, or if the meokdan drops the bone club, the club is destroyed, and the nindoru can Manifest a new bone club.Quick Snack [reaction] Trigger The meokdan critically hits a living creature with their bite; Effect The meokdan Snacks on the creatureSnack [two-actions] (attack) The meokdan attempts a bite Strike against an adjacent creature or chews on a handheld object the creature is carrying. If the creature is living or the object is food, the meokdan gurgles in delight and regains 1d8+8 Hit Points. If the creature is undead or a construct, or the object is inedible, the meokdan shrieks in frustration and gains a +1 status bonus to attack rolls and saving throws until the end of their next turn. The meokdan can't Snack again for 1 round.

All Monsters in "Nindoru"

NameLevel
Akashti (Sobbing Nindoru)10
Argyrzei (Headless Nindoru)13
Guhdggi (Wandering Nindoru)5
Ijda (Forgetful Nindoru)6
Kagekuma (Lurking Nindoru)8
Meokdan (Hungry Nindoru)2
Shisagishin (Crooked Nindoru)12
Sojiruh (Shrieking Nindoru)4

Nindoru

Source Season of Ghosts (Hardcover) pg. 328
Nethys Note: This page contains HUGE SPOILERS for the Season of Ghosts Adventure Path. Read ahead at your own risk.

When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or broken bones, yet nindorus are very much still alive.

Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To nindorus, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.

Followers of Sangpotshi find nindorus to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas, associated most strongly with the Universe and not one of the unholy planes of the Great Beyond.