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Time Archdragon

Time dragons are implacable enemies of the sinister hounds of Tindalos, also denizens of the Dimension of Time. Although hounds of Tindalos also seek to prevent any tampering with the flow of time, time dragons relentlessly hunt down every hound they encounter, despite the apparent common ground between them. No dragon has told the reason for this enmity to outsiders, but scholars speculate that time dragons and hounds of Tindalos might have different, competing opinions for what the proper flow of time should look like. Occasionally, those stalked by the hounds are rescued by time dragons who appear from nowhere to slay their pursuers, although this isn't necessarily a lucky break if the intervening dragon also objects to their activities.

Recall Knowledge - Dragon (Arcana): DC 51
Unspecific Lore: DC 49
Specific Lore: DC 46

Elite | Normal | Weak
Proficiency without Level

Time ArchdragonCreature 23

Rare Gargantuan Arcane Dragon 
Source Draconic Codex pg. 177
Perception +38; (42 initiative) detect magic, greater darkvision
Languages Aklo, Common, Diabolic, Draconic, Dwarven, Elven, Empyrean, Fey, Sussuran, Utopian
Skills Acrobatics +36, Arcana +46, Athletics +39, Dimension of Time Lore +46, Diplomacy +39, Occultism +40
Str +10, Dex +7, Con +12, Int +9, Wis +7, Cha +6
Time Portal (arcane, concentrate) Frequency once per century; Effect Over the course of 10 minutes, the time archdragon opens a portal to any point in time and travels through, taking up to 10 creatures along. The portal remains active for 1 week, connecting the two time periods, though only the time archdragon and creatures traveling with them can see or pass through it.
AC 48; Fort +44, Ref +37, Will +40
HP 570; Immunities cold, paralyzed, sleep, slowed
Chronowarp Aura (arcane, aura) 30 feet. Time shifts strangely in the presence of a time archdragon. Each creature starting their turn in the aura must attempt a DC 43 Fortitude save. Success The creature is unaffected and temporarily immune for 24 hours. Failure The creature's age advances to elderly or regresses to youth (determined randomly) for 1 round. If elderly, the creature is enfeebled 2; if a youth, the creature is clumsy 2. Critical Failure As failure, but enfeebled 3 or clumsy 3.Immortal Time dragons age, but don't die from old age.Starflight (arcane) A time dragon can survive in outer space and fly at incredible speed, taking 3d20 hours to reach a destination within the same solar system or 3d20 days for destinations beyond. They can carry up to six passengers of at least one size category smaller than themself, protecting them from the void of space.Decelerating Dodge [reaction] (arcane) Trigger The dragon is targeted with a ranged Strike or spell attack; Effect The dragon slows time to evade, gaining concealment against the triggering attack.
Speed 60 feet, fly 200 feet
Melee [one-action] jaws +43 [+38/+33] (magical, reach 20 feet), Damage 4d10+20 piercingMelee [one-action] claw +43 [+39/+35] (agile, magical, reach 15 feet), Damage 4d8+20 slashingMelee [one-action] tail +41 [+36/+31] (magical, reach 25 feet), Damage 4d12+20 bludgeoningArcane Innate Spells DC 46; 10th freeze time; 9th bilocation, foresight; 8th quandary; 7th behold the weave, interplanar teleport (at will; Dimension of Time and Universe only); 6th awaken entropy; 5th quicken time, stagnate time; 4th morass of ages; 3rd behold the weave, time pocket (at will); Cantrips (10th) daze, time sense; Constant (9th) detect magic
Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum When the dragon scores a critical hit with a Strike, they recharge their Timeshift Breath.Second Chance [free-action] (arcane, concentrate, fortune) Frequency once per round; Trigger A creature within 60 feet (including the time dragon) fails a saving throw or skill check; Effect The target rerolls the check, but must use the second result. The target is then temporarily immune to Second Chance for 24 hours.Temporal Eddies [two-actions] (arcane, illusion) Frequency once per 10 minutes; Effect The dragon Strides or Flies up to their Speed, leaving behind afterimages of their past and future selves in each space they move through. Until the end of the dragon's next turn, they can use any of these spaces as the origin of their Strikes, spells, and other abilities. Observers also perceive the dragon in all these spaces simultaneously and must succeed at a DC 15 flat check to target the dragon or fail to affect it. A creature can take a concentrate action to attempt to identify the dragon's true location with a successful DC 46 Will save.Timeshift Breath [two-actions] (arcane) The dragon breathes a blast of temporal energy, warping time in a 80-foot cone. Creatures in the area must attempt a DC 46 Will save. The dragon can't use Timeshift Breath again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature is slowed 1 for 1 round.
Failure The creature is slowed 2 for 1 round.
Critical Failure The creature shifts briefly forward in time, vanishing and reappearing at the beginning of the time dragon's next turn in the same location (or an adjacent space if their former location is occupied), unaware that any time has passed. While timeshifted, time pauses for that creature, and it cannot take actions or be affected by anything else.

All Monsters in "Dragon, Time"

NameLevel
Adult Time Dragon15
Ancient Time Dragon20
Time Archdragon23
Young Time Dragon11

Dragon, Time

Source Draconic Codex pg. 175
Time dragons are implacable enemies of the sinister hounds of Tindalos, also denizens of the Dimension of Time. Although hounds of Tindalos also seek to prevent any tampering with the flow of time, time dragons relentlessly hunt down every hound they encounter, despite the apparent common ground between them. No dragon has told the reason for this enmity to outsiders, but scholars speculate that time dragons and hounds of Tindalos might have different, competing opinions for what the proper flow of time should look like. Occasionally, those stalked by the hounds are rescued by time dragons who appear from nowhere to slay their pursuers, although this isn’t necessarily a lucky break if the intervening dragon also objects to their activities.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Time Dragon Spellcasters

Time dragon spellcasters tend to cast the following spells.

Young Time Dragon"

Arcane Prepared Spells DC 30, attack +22; 6th phantasmal calamity, truesight; 5th banishment, invoke spirits, sending; 4th flicker, unfettered movement, vision of death; 3rd enthrall, haste, temporal twin; 2nd blur, loose time’s arrow, see the unseen; 1st phantasmal minion, sure strike (×2); Cantrips (6th) daze, detect magic, message, sigil, telekinetic hand

Adult Time Dragon

Arcane Prepared Spells DC 36, attack +28; As young time dragon, plus 8th disappearance, hidden mind; 7th eclipse burst, planar palace, retrocognition; 6th disintegrate; Cantrips (8th) daze, detect magic, message, sigil, telekinetic hand

Ancient Time Dragon

Arcane Prepared Spells DC 42, attack +34; As adult time dragon, plus 9th falling stars, metamorphosis, foresight; 8th disintegrate; Cantrips (9th) daze, detect magic, message, sigil, telekinetic hand

Time Archdragon

Arcane Prepared Spells DC 46, attack +38; As adult time dragon, plus 10th remake, revival; Cantrips (10th) daze, detect magic, message, sigil, telekinetic hand