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There is a Legacy version here.

Young Rime Dragon

Rime dragons are the embodiment of the frigid cold and ice. These hardy creatures have adapted to harsh arctic climates, able to survive indefinitely in sub-zero temperatures. Rime dragons are shades of white and pale blue that perfectly camouflage them in their natural habitat, resembling glaciers or mounds of snow when curled up. They can break through large slabs of ice and dive into frozen waters in search of prey. Due to their natural lower body temperature, they can slow their digestive tract, which allows them to live a long time on little food. Large prey—such as whales, caribou, or moose—offer the best sustenance, but they aren't picky when it's time to eat.

Recall Knowledge - Dragon (Arcana): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Young Rime DragonCreature 6

Large Cold Dragon Primal 
Source Draconic Codex pg. 152
Perception +16; darkvision, scent (imprecise) 60 feet, snow vision
Languages Common, Draconic
Skills Architecture Lore +14, Arctic Lore +14, Athletics +15, Nature +13, Occultism +12, Stealth +11 (+15 in arctic terrain), Survival +14
Str +5, Dex +2, Con +6, Int +3, Wis +4, Cha +2
Arctic Hunter A rime dragon's natural camouflage allows them to Hide in arctic terrain without cover. A rime dragon also ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Snow Vision Snow doesn't impair the rime dragon's vision; they ignore concealment from snowfall.
AC 23; Fort +17, Ref +11, Will +14; +2 status to all saves vs. primal
HP 98; Immunities cold, paralyzed, sleep; Weaknesses fire 5
Speed 40 feet, fly 100 feet, swim 30 feet
Melee [one-action] jaws +14 [+9/+4] (cold, magical, reach 10 feet), Damage 2d10+5 piercing plus 1d6 cold and GrabMelee [one-action] claw +12 [+8/+4] (agile, cold, magical), Damage 2d8+5 slashing plus 1d6 coldMelee [one-action] tail +12 [+7/+2] (cold, magical, reach 15 feet), Damage 2d12+5 bludgeoning plus 1d6 coldBlizzard Breath [two-actions] (cold, primal) The dragon breathes out a gust of frost and ice that deals 6d8 cold damage in a 30-foot cone (DC 24 basic Reflex save). They can't use Blizzard Breath again for 1d4 rounds.Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum The dragon recharges their Blizzard Breath whenever they score a critical hit with a Strike.Piercing Ice [one-action] (cold, concentrate, primal) Requirements The dragon has temporary Hit Points from Rime Shield; Effect The dragon launches the collected ice shards from its scales in a 5-foot emanation, dealing 3d6 piercing damage and 2d6 cold damage (DC 24 basic Reflex save). The dragon then loses the AC bonus and temporary Hit Points from Rime Shield.Rime Shield [free-action] (cold, primal) Requirements The rime dragon's last action was to Fly at least 40 feet; Effect Water vapor collected on the dragon's scales quickly freezes over. The dragon gains a +2 circumstance bonus to AC and 5 temporary Hit Points that last until the end of the dragon's next turn.

All Monsters in "Dragon, Rime"

NameLevel
Adult Rime Dragon10
Ancient Rime Dragon15
Rime Archdragon18
Young Rime Dragon6

Dragon, Rime

Source Draconic Codex pg. 151
Rime dragons are the embodiment of the frigid cold and ice. These hardy creatures have adapted to harsh arctic climates, able to survive indefinitely in sub-zero temperatures. Rime dragons are shades of white and pale blue that perfectly camouflage them in their natural habitat, resembling glaciers or mounds of snow when curled up. They can break through large slabs of ice and dive into frozen waters in search of prey. Due to their natural lower body temperature, they can slow their digestive tract, which allows them to live a long time on little food. Large prey—such as whales, caribou, or moose—offer the best sustenance, but they aren’t picky when it’s time to eat.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Rime Dragon Spellcasters

Rime dragon spellcasters tend to cast the following spells.

Young Rime Dragon

Primal Prepared Spells DC 24; attack +16; 3rd aqueous orb, chilling spray, slow; 2nd dismantle, environmental endurance, shatter; 1st chilling spray, hydraulic push, vanishing tracks; Cantrips (3rd) detect magic, frostbite, gale blast, know the way, spout

Adult Rime Dragon

Primal Prepared Spells DC 29; attack +21; As young rime dragon, plus 5th control water, howling blizzard, speak with stones; 4th ice storm, shape stone, unfettered movement; Cantrips (5th) detect magic, frostbite, gale blast, know the way, spout

Ancient Rime Dragon

Primal Prepared Spells DC 36; attack +28; As adult rime dragon, plus 8th arctic rift, earthquake; 7th howling blizzard, regenerate, unfettered pack; 6th chilling spray, frost pillar, truesight; Cantrips (8th) detect magic, frostbite, gale blast, know the way, spout

Rime Archdragon

Primal Prepared Spells DC 40; attack +32; As ancient rime dragon, plus 9th implosion, wrathful storm; 8th desiccate; Cantrips (9th) detect magic, frostbite, gale blast, know the way, spout