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There is a Legacy version here.

Adult Mocking Dragon

Wily pranksters and enthusiastic show-offs, mocking dragons amuse their friends and humiliate their foes using trickery, satire, and bombast to disgrace the powerful and lift the spirits of the oppressed. Among the most likely of dragons to interact closely with humanoids, mocking dragons often settle in or near communities where they can easily find targets for their wiles. Mocking dragons are inveterate entertainers, though they're more likely to recite satirical poems or witty quips than compose ballads. Experts in disguise, mocking dragons sometimes change their form to better spy on interesting people, ferret out embarrassing information, or execute elaborate ruses. More serious dragons often view mocking dragons as feckless showboaters, but beneath their jovial exterior, mocking dragons harbor a burning desire to fight injustice. They're easily recruited into campaigns against tyrants, and younger dragons often work to remove gang leaders or landlords that oppress working folk.

Recall Knowledge - Dragon (Arcana): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Adult Mocking DragonCreature 12

Huge Dragon Occult 
Source Draconic Codex pg. 144
Perception +25; darkvision
Languages Common, Draconic
Skills Acrobatics +22, Athletics +24, Deception +25, Diplomacy +25, Intimidation +25, Performance +25, Politics Lore +22, Society +22, Thievery +22
Str +6, Dex +4, Con +3, Int +4, Wis +3, Cha +7
AC 32; Fort +20, Ref +25, Will +22; +2 status to all saves vs. occult
HP 215; Immunities fear, paralyzed, sleep
Graceless Domain (aura, misfortune, occult) 90 feet. A creature who enters or begins its turn in the area must attempt a DC 2 Will save. Regardless of the result of the saving throw, the creature is temporarily immune to the graceless domain aura for 1 minute. The dragon can exclude creatures from this aura.Critical Success The creature is unaffected. Success For 1 round, the first time the creature rolls an Athletics, Acrobatics, or Performance skill check, it must roll twice and take the worse result.Failure For 1 minute, the first time each round the creature rolls an Athletics, Acrobatics, or Performance skill check, it must roll twice and take the worse result.Critical Failure For 1 minute, every time the creature rolls an Athletics, Acrobatics, or Performance skill check, it must roll twice and take the worse result.Jeer at Failure [reaction] (auditory, emotion, occult) Trigger A foe within 90 feet becomes prone or critically fails on a Strike; Effect The mocking dragon laughs dismissively at the foe, attempting an Intimidation check to Demoralize the creature. They do not take a penalty if the creature doesn't understand their language.
Speed 30 feet, fly 150 feet
Melee [one-action] jaws +26 [+21/+16] (magical, reach 10 feet), Damage 3d12+10 piercingMelee [one-action] claw +26 [+22/+18] (agile, magical), Damage 3d8+10 slashing plus humiliating markMelee [one-action] tail +24 [+19/+14] (magical, reach 15 feet), Damage 3d10+10 bludgeoning plus VexRanged [one-action] spit +24 [+19/+14] (acid, magical, propulsive, range 90 feet), Damage 3d6+7 acidOccult Innate Spells DC 32; 6th blistering invective
Change Shape [one-action] (concentrate, occult, polymorph) The dragon takes on the appearance of any Tiny, Small, Medium, or Large animal, beast, or humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but might change the damage type their Strikes deal (typically to bludgeoning).Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum The dragon recharges their Hilarious Exhalation whenever they score a critical hit with a Strike.Hilarious Exhalation [two-actions] (occult) The dragon unleashes their breath in one of two ways. The dragon can't use Hilarious Exhalation again for 1d4 rounds.
  • Laughing Gas (emotion, mental) The dragon breaths a cloud of mood-altering gas in a 30-foot cone. This has the effect of laughing fit (Will DC 32) with a duration of 1 round.
  • Slippery Puddle The dragon expels a glob of viscous goo at a solid surface at a range of 60 feet. This creates a 15-foot burst with the area effect of grease (DC 32).
Humiliating Mark On a critical hit, the dragon's claws inflict outcast's curse on the target as if they had rolled a success.Insistent Heckling The dragon can Demoralize targets within 90 feet. Targets become immune to the mocking dragon's attempts to Demoralize them for 1 minute after each attempt.Vex [one-action] Requirements The dragon's last action was a successful tail Strike; Effect The mocking dragon attempts a Dirty Trick against the target of their tail Strike. This attempt neither applies nor counts toward the creature's multiple attack penalty.

All Monsters in "Dragon, Mocking"

NameLevel
Adult Mocking Dragon12
Ancient Mocking Dragon17
Mocking Archdragon20
Young Mocking Dragon8

Dragon, Mocking

Source Draconic Codex pg. 143
Wily pranksters and enthusiastic show-offs, mocking dragons amuse their friends and humiliate their foes using trickery, satire, and bombast to disgrace the powerful and lift the spirits of the oppressed. Among the most likely of dragons to interact closely with humanoids, mocking dragons often settle in or near communities where they can easily find targets for their wiles. Mocking dragons are inveterate entertainers, though they’re more likely to recite satirical poems or witty quips than compose ballads. Experts in disguise, mocking dragons sometimes change their form to better spy on interesting people, ferret out embarrassing information, or execute elaborate ruses. More serious dragons often view mocking dragons as feckless showboaters, but beneath their jovial exterior, mocking dragons harbor a burning desire to fight injustice. They’re easily recruited into campaigns against tyrants, and younger dragons often work to remove gang leaders or landlords that oppress working folk.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Mocking Dragon Spellcasters

Mocking dragon spellcasters tend to cast the following spells.

Young Mocking Dragon

Occult Prepared Spells DC 26, attack +18; 4th confusion, dispel magic, mirage; 3rd hypnotize, paralyze, slow; 2nd blur, illusory creature, phantasmal treasure; 1st dizzying colors, fear, sleep; Cantrips (4th) detect magic, figment, summon instrument, telekinetic hand, telekinetic projectile

Adult Mocking Dragon

Occult Prepared Spells DC 32, attack +24; As young mocking dragon, plus 6th cursed metamorphosis, truesight, vibrant pattern; 5th cloak of colors, strange geometry, synesthesia; Cantrips (6th) detect magic, figment, summon instrument, telekinetic hand, telekinetic projectile

Ancient Mocking Dragon

Occult Prepared Spells DC 38, attack +30; As adult mocking dragon, plus 8th confusing colors, quandary, uncontrollable dance; 7th duplicate foe, visions of danger, warp mind; Cantrips (8th) detect magic, figment, summon instrument, telekinetic hand, telekinetic projectile

Mocking Archdragon

Occult Prepared Spells DC 42, attack +34; As ancient mocking dragon, plus 10th fabricated truth; 9th overwhelming presence, phantasmagoria, unfathomable song; Cantrips (10th) detect magic, figment, summon instrument, telekinetic hand, telekinetic projectile