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There is a Legacy version here.

Ancient Forest Dragon

Like the rest of their imperial cousins, the forest dragon likely originated from the elemental plane they embody, namely the Plane of Wood. That some forest dragons yet reside in the recently returned Eternal Forest supports this theory, though this only answers the location of origin, not how the dragons came to be. The Elemental Lord Shumunue might resemble a forest dragon, but she is not one herself, so the mystery of the dragons' progenitor remains unanswered to this day.

Recall Knowledge - Dragon (Arcana): DC 41
Recall Knowledge - Elemental (Arcana, Nature): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Ancient Forest DragonCreature 19

Uncommon Gargantuan Dragon Elemental Primal Wood 
Source Draconic Codex pg. 136
Perception +33; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Fey, Muan, Nagaji
Skills Acrobatics +33, Athletics +36, Deception +33, Intimidation +33, Nature +36, Stealth +33 (+37 in forests), Survival +35
Str +9, Dex +4, Con +6, Int +5, Wis +7, Cha +5
AC 43; Fort +32, Ref +29, Will +35; +1 status to all saves vs. magic
HP 375; Immunities paralyzed, poison, sleep; Weaknesses fire 15
Countered by Metal If the forest dragon takes damage from a metal item or effect with the metal trait, they lose woodland passage and vanishing tracks until the end of their next turn.Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 39. Creatures with the animal, fungus, or plant trait take a –2 circumstance penalty to the save.Fed by Water [reaction] (healing, primal, vitality) Frequency once per hour; Trigger The forest dragon is targeted with a water spell or effect; Effect The forest dragon gains 50 temporary Hit Points that last for 1 minute.
Speed 40 feet, fly 160 feet; woodland passage
Melee [one-action] jaws +36 [+31/+26] (magical, reach 20 feet), Damage 4d10+17 piercing plus 3d6 poisonMelee [one-action] claw +36 [+32/+28] (agile, magical, reach 15 feet), Damage 4d6+17 slashing plus GrabMelee [one-action] tail +34 [+29/+24] (magical, reach 30 feet), Damage 4d8+17 bludgeoning plus GrabPrimal Innate Spells DC 41; 6th tangling creepers; 4th one with plants; 3rd fear (animal; fungi; and plants only); 2nd entangling flora; Cantrips (6th) know the way; Constant (1st) vanishing tracks
Greater Constrict [one-action] 4d8+9 bludgeoning, DC 41Azure Swarm Breath [two-actions] (primal) The dragon unleashes a swarm of insects that deals 18d6 piercing damage in a 60-foot cone (DC 41 basic Reflex save) before dispersing. A creature that critically fails takes 3d6 persistent poison damage. The dragon can't use Azure Swarm Breath again for 1d4 rounds.Coiling Frenzy [two-actions] The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon can attempt to Grab the target with that limb as a free action. The dragon can have up to three creatures grabbed at a time; one in each of their two front claws, and one with their tail.Draconic Momentum The dragon recharges their Azure Swarm Breath whenever they score a critical hit with a Strike.Draining Blight [two-actions] (healing, primal, void) Frequency once per day; Effect The dragon draws moisture from the living creatures surrounding them to heal their own wounds. Each living creature in a 30-foot emanation takes 10d10 void damage (DC 41 basic Fortitude save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect. All non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any associated difficult terrain, cover, and concealment.Forest Shape When casting one with plants, a forest dragon can become a tree of the same size and age as themselves, using their own AC.Lignifying Bite (plant, primal, wood) When a creature made of flesh is reduced to 0 Hit Points by the dragon's jaws Strike, that creature must attempt a DC 41 Fortitude save. If it fails, it dies, and its flesh, made of earth in a metaphysical sense, turns to wood. The wood is living and might grow into a tree over time, but it can't be used as a body or piece of a body for raise dead or other magic that would return the creature to life.Woodland Passage The forest dragon ignores difficult terrain and greater difficult terrain from non-magical plants and fungi, such as bushes, vines, and undergrowth.

All Monsters in "Dragon, Forest"

NameLevel
Adult Forest Dragon14
Ancient Forest Dragon19
Forest Archdragon22
Young Forest Dragon10

Dragon, Forest

Source Draconic Codex pg. 135
Like the rest of their imperial cousins, the forest dragon likely originated from the elemental plane they embody, namely the Plane of Wood. That some forest dragons yet reside in the recently returned Eternal Forest supports this theory, though this only answers the location of origin, not how the dragons came to be. The Elemental Lord Shumunue might resemble a forest dragon, but she is not one herself, so the mystery of the dragons’ progenitor remains unanswered to this day.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Forest Dragon Spellcasters

Forest dragon spellcasters tend to cast the following spells.

Young Forest Dragon

Primal Prepared Spells DC 29, attack +21; 4th mirage, speak with plants, vapor form; 3rd insect form, mad monkeys, wall of thorns; 2nd animal messenger, darkness, gecko grip; 1st goblin pox, pest form, weaken earth; Cantrips (4th) caustic blast, detect magic, guidance, read aura, tangle vine; Rituals DC 29; plant growth

Adult Forest Dragon

Primal Prepared Spells DC 34, attack +26; As young forest dragon, plus 6th cursed metamorphosis, lignify, tangling creepers; 5th moon frenzy, nature’s pathway, toxic cloud; Cantrips (6th) caustic blast, detect magic, guidance, read aura, tangle vine; Rituals DC 34; primal call

Ancient Forest Dragon

Primal Prepared Spells DC 41, attack +33; As adult forest dragon, plus 9th implosion, massacre; 8th desiccate, punishing winds, rainbow fumarole; 7th eclipse burst, regenerate, true target; Cantrips (9th) caustic blast, detect magic, guidance, read aura, tangle vine

Forest Archdragon

Primal Prepared Spells DC 45, attack +37; As ancient forest dragon, plus 10th indestructibility, manifestation; 9th nature’s enmity; Cantrips (10th) caustic blast, detect magic, guidance, read aura, tangle vine