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Ancient Delight Dragon

As residents of the Outer Plane Elysium, delight dragons are embodiments of the plane''s proclivity toward joy, mischief, passion, and spontaneity. Their massive gossamer wings refract the light of a thousand rainbows between translucent layers. Purple-green scales shimmer in opalescent splendor, while a long, sinuous tail flicks in spiral figures, darting to catch the feet out from under distracted observers. A pair of feathery antennae direct the delight dragon to their next source of amusement—whether play, treat, or general amusement, all surely to become a great time in the dragon''s presence, whether a plane''s denizens know it or not.'

Recall Knowledge - Dragon (Arcana): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Ancient Delight DragonCreature 19

Uncommon Large Divine Dragon Holy 
Source Draconic Codex pg. 126
Perception +35; lifesense (imprecise) 30 feet, scent (imprecise) 60 feet, whimsysense (imprecise) 120 feet
Languages Common, Diabolic, Draconic, Empyrean
Skills Acrobatics +37, Athletics +32, Elysium Lore +33, Games Lore +33, Performance +37, Religion +34
Str +6, Dex +9, Con +6, Int +5, Wis +8, Cha +6
Lover of the Arts Checks by or against the dragon to change a creature's attitude using Diplomacy can be attempted with Performance instead.
Whimsysense Delight dragons can sense the presence of laughter, games, celebrations, and sweets within the listed range.
AC 43; Fort +31, Ref +35, Will +32; +2 status to all saves vs. divine
HP 325; Immunities fear, paralyzed, sleep; Weaknesses unholy 20
Play Scape (aura, divine) 30 feet. Delight dragon magic alters their surroundings, turning weapons into toys and spells into stage effects. All Strikes and other damaging effects used in the aura gain the nonlethal trait and are accompanied by magical sound effects. A creature entering or beginning their turn in the aura must attempt a DC 41 Will save. Failure The creature's first damaging effect (such as a Strike) this round does half damage. Critical Failure All the creature's damaging effects this turn do half damage.Reactive Tail [reaction] Trigger A creature within reach of the dragon's tail uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using; Effect The dragon attempts an Athletics check to Trip the triggering creature. This check doesn't count toward the dragon's multiple attack penalty, and its multiple attack penalty doesn't apply to this check.
Speed 60 feet, fly 160 feet
Melee [one-action] jaws +35 [+30/+25] (holy, magical, reach 10 feet), Damage 4d10+12 piercing plus 2d8 spiritMelee [one-action] claw +35 [+31/+27] (agile, holy, magical, reach 10 feet), Damage 4d8+12 slashing plus 2d8 spiritMelee [one-action] tail +33 [+28/+23] (holy, magical, reach 15 feet), Damage 4d10+12 bludgeoning plus 2d8 spirit and KnockdownDivine Innate Spells DC 41, attack +33; 8th divine inspiration; 7th interplanar teleport (at will; self only); 5th banishment (at will); 4th unfettered movement (at will); 3rd safe passage (at will); Constant (5th) truespeech
Breath of Fresh Air [two-actions] (divine, emotion, mental) The dragon unleashes a stream of magical bubbles in a 50-foot cone. Each creature within the area takes 14d8 spirit damage (DC 41 basic Will save). A creature who fails the save is also slowed 1 as they give in to the joyful urge to dance, sing, laugh, or admire the world around them. On a critical failure, the creature is slowed 1 for 1 minute and can't use reactions for as long as they are slowed; they can attempt a new save at the end of each of its turn to end the slowed condition early.Cloud of Giggles [two-actions] (concentrate, divine, polymorph) Frequency once per day; Effect The delight dragon transforms into a Huge sparkling cloud of gas for 10 minutes. During this time, the dragon gains resistance 20 to physical damage and is immune to precision damage, but they can't cast spells, activate items, or use Strikes or actions that have the attack or manipulate trait. They can only use their fly Speed, can slip through tiny cracks, and occupy the same space as other creatures. If the dragon ends their turn sharing the same space as other creatures, each of those creatures must attempt a DC 41 Will save or be off-guard from a fit of giggles until the end of the dragon's next turn. The dragon can Dismiss this action as long as it has space to take its original size.Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum When the dragon scores a critical hit with a Strike, they recharge their Breath of Fresh Air.Let's Play! [two-actions] (concentrate, divine, manipulate) The dragon conjures up a magical arena to play a game, making up rules on the spot. Up to four target creatures inside the dragon's aura take 12d6 mental damage from the dragon's baffling explanation (DC 41 basic Will save). Creatures who fail the save are confused for 1 round (1 minute on a critical failure). Regardless of result, all targets are immune for 24 hours.

All Monsters in "Dragon, Delight"

NameLevel
Adult Delight Dragon14
Ancient Delight Dragon19
Delight Archdragon22
Young Delight Dragon10

Dragon, Delight

Source Draconic Codex pg. 125
As residents of the Outer Plane Elysium, delight dragons are embodiments of the plane’s proclivity toward joy, mischief, passion, and spontaneity. Their massive gossamer wings refract the light of a thousand rainbows between translucent layers. Purple-green scales shimmer in opalescent splendor, while a long, sinuous tail flicks in spiral figures, darting to catch the feet out from under distracted observers. A pair of feathery antennae direct the delight dragon to their next source of amusement—whether play, treat, or general amusement, all surely to become a great time in the dragon’s presence, whether a plane’s denizens know it or not.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Delight Dragon Spellcasters

Delight dragon spellcasters tend to cast the following spells.

Young Delight Dragon

Divine Prepared Spells DC 29, attack +21; 5th banishment, dispel magic; 4th cleanse affliction, noise blast, vital beacon; 3rd cozy cabin, heroism, locate; 2nd clear mind, laughing fit, revealing light; 1st concordant choir, item facade, ventriloquism; Cantrips (5th) bullhorn, detect magic, divine lance, prestidigitation, summon instrument

Adult Delight Dragon

Divine Prepared Spells DC 34, attack +26; As young delight dragon plus 7th dispel magic, regenerate, sunburst; 6th blessed boundary, spirit blast, truesight; 5th breath of life; Cantrips (7th) bullhorn, detect magic, divine lance, prestidigitation, summon instrument

Ancient Delight Dragon

Divine Prepared Spells DC 41, attack +33; As adult delight dragon plus 9th dispel magic, divine decree, overwhelming presence; 8th moment of renewal (×2), pinpoint; Cantrips (9th) bullhorn, detect magic, divine lance, prestidigitation, summon instrument

Delight Archdragon

Divine Prepared Spells DC 45, attack +37; As adult delight dragon plus 10th gate; Cantrips (10th) bullhorn, detect magic, divine lance, prestidigitation, summon instrument