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Whisper Archdragon

Whisper dragons are keen collectors of rumors and secrets who spend centuries honing their information networks and relationships. They generally do so not out of an intent to hold the information over others or to use for their own machinations, but simply because the process of learning and gathering information is fulfilling. Their hoards are sparse compared to those of other dragons, as they hold their true treasures—secrets—in their minds.

Recall Knowledge - Dragon (Arcana): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

Whisper ArchdragonCreature 20

Rare Huge Dragon Occult 
Source Draconic Codex pg. 102
Perception +33; (35 to Sense Motive) darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Elven, Empyrean, Fey, Pyric, Sussuran
Skills Acrobatics +32, Athletics +34, Deception +35, Diplomacy +37, Intimidation +35, Occultism +36, Society +39, Stealth +34, Underworld Lore +36
Str +8, Dex +6, Con +7, Int +10, Wis +7, Cha +9
Communal Knowledge [three-actions] (concentrate, occult, scrying) The dragon mentally communes with all their current active informants simultaneously. They learn the present state of all the informants, as status, and any new information the informants have learned since they were last in communication. Fragments of extraneous information briefly remain after using Communal Knowledge; for the next hour, the dragon can attempt Recall Knowledge checks for any skill with a modifier of +36.
Information Network The dragon can attempt a Society check to Recall Knowledge in place of a check to Gather Information, recalling intelligence from prior informants.
AC 44; Fort +35, Ref +34, Will +37
HP 370; Immunities confused, paralyzed, sleep
Diplomatic Solution [free-action] (emotion, incapacitation, mental, occult) Trigger The dragon rolls initiative; Effect The dragon affects all enemies it can see within 60 feet with calm heightened to half the dragon's level rounded up (Will DC 42). The dragon doesn't need to Sustain this effect, but if the dragon takes any hostile action against those affected, it breaks the effect for all creatures.Distracting Whisper [reaction] (mental) Trigger The dragon is targeted with an attack; Effect A mysterious voice whispers something disconcerting in the triggering creature's ear, inflicting a –2 circumstance penalty to the triggering attack.
Speed 60 feet, fly 200 feet
Melee [one-action] jaws +37 [+32/+27] (magical, reach 20 feet), Damage 4d12+16 piercingMelee [one-action] claw +37 [+33/+29] (agile, magical, reach 15 feet), Damage 4d10+16 slashingMelee [one-action] tail +35 [+30/+25] (magical, reach 25 feet), Damage 4d10+16 bludgeoningOccult Innate Spells DC 42; 9th foresight, retrocognition; 8th charm, suggestion; 6th truesight; 5th mind probe (at will); 4th clairvoyance (at will), embed message (at will); 3rd clairaudience (at will), mind reading (at will), ring of truth; Cantrips (9th) daze, message; Constant (9th) hidden mind
Cogitation Breath [two-actions] (mental, occult) The dragon unleashes a befuddling miasma, dealing 19d6 mental damage in an 80-foot cone (DC 42 basic Will save). A creature that fails its save is stupefied 1 (stupefied 2 on a critical failure) for 1 minute. The dragon can't use Cogitation Breath again for 1d4 rounds.Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum When the dragon scores a critical hit with a Strike, they recharge their Cogitation Breath.Steal Knowledge [one-action] (mental, occult) The dragon plucks a fragment of knowledge from the mind of a creature within 60 feet, choosing a skill to affect. The creature must attempt a DC 42 Will save.
Success The creature is unaffected.
Failure For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill.
Critical Failure As failure, but the penalty is –2 and the bonus is +2.
Thought Whispers [two-actions] (occult, mental) Frequency once per minute; Effect The dragon sends their mind out to seek others' thoughts, affecting all creatures within 80 feet with mind reading (Will DC 42).Unveil Secret [two-actions] (fear, mental, occult) The dragon delves into the mind of a creature within 60 feet, learning something they'd find embarrassing or shameful unless they succeed at a DC 42 Will save. The target becomes frightened 1 and cannot reduce their frightened condition for 1 minute or until the dragon reveals the secret. As a reaction when the affected creature attempts a check, the dragon can reveal their secret to discomfit them, requiring them to roll twice and take the lower result; this is a misfortune effect.

All Monsters in "Dragon, Whisper"

NameLevel
Adult Brass Dragon11
Ancient Brass Dragon16
Whisper Archdragon20
Young Brass Dragon7

Dragon, Whisper

Source Monster Core 2 pg. 133
Whisper dragons are keen collectors of rumors and secrets who spend centuries honing their information networks and relationships. They generally do so not out of an intent to hold the information over others or to use for their own machinations, but simply because the process of learning and gathering information is fulfilling. Their hoards are sparse compared to those of other dragons, as they hold their true treasures—secrets—in their minds.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Alternate Abilities

Whisper dragons can develop different skills and abilities than are typical. You can apply the following adjustments to whisper dragons of any age.

Some whisper dragons bind an informant’s secrets into contracts, obtaining their information in exchange for granting them a boon. To make a dragon with this ability, replace Steal Knowledge with the following.

Draft Contract [three-actions] (occult, manipulate) The dragon produces a contract for a single living mortal. This contract can grant a single boon or ability, the extent of which is dependent on the power of the dragon, in exchange for one piece of knowledge the mortal possesses. The mortal must willingly sign their true name to the contract, as well as the knowledge they wish to surrender. Upon signing, the mortal forgets the bartered information, which cannot be restored by any means short of a wish ritual; if they restore this knowledge, they lose the boon granted by the contract.

A whisper dragon can develop strong bonds with their informants that allow them to view the world through their informants’ senses. To make a dragon with this ability, replace Information Network with the following ability.

Share Sight [two-actions] (concentrate, occult, scrying) The dragon states the name of an allied informant within 100 miles, giving them a mental alert. The informant can choose whether to accept the contact. If they consent, the dragon projects their senses into the informant’s, allowing them to perceive through their informant. When they do, they lose all sensory information from their own body. The dragon can Sustain this effect for up to 1 hour and Dismiss it as a free action. A whisper dragon might take on a humanoid guise to gather information without attracting notice. To make a dragon with this ability, give them the following ability.

Change Shape [one-action] (concentrate, occult, polymorph) The dragon takes on the appearance of a Small or Medium humanoid. Their humanoid shape has a specific, persistent appearance. In humanoid shape, the dragon loses their jaws, claws, and tail Strikes, but retains their attack bonuses with any weapons they wield. Their Speed is reduced to 25 feet.