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Bikkhasura

Asura who have been forcibly reincarnated across countless lifetimes, bikkhasuras have grown to nearly godlike levels of power.

Recall Knowledge - Spirit (Occultism): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

BikkhasuraCreature 20

Huge Asura Spirit Unholy 
Source Monster Core 2 pg. 44
Perception +36; darkvision, scent (imprecise) 60 feet, truesight
Languages Common, Diabolic; telepathy 100 feet, truespeech
Skills Acrobatics +33, Athletics +38, Diplomacy +36, Intimidation +34, Performance +34, Religion +35, Stealth +33
Str +10, Dex +7, Con +10, Int +7, Wis +7, Cha +8
AC 44 all-around vision; Fort +35, Ref +32, Will +32; +2 status to all
HP 380, regeneration 20 (deactivated by holy); Immunities curses, disease, illusions,
poison, polymorph Weaknesses holy 15Inescapable Aura (aura, divine) 30 feet. Creatures cannot teleport into or out of the bikkhasura's aura. Creatures attempting to teleport into the aura instead teleport to the nearest edge of the aura. Any attempts to teleport out of the aura are automatically disrupted.Reactive Strike [reaction] The bikkhasura gains 5 additional reactions at the beginning of each of their turns that they can use only for a Reactive Strike.
Speed 40 feet, climb 40 feet, fly 40 feet, swim 40 feet
Melee [one-action] spirit blade +37 [+32/+27] (magical, reach 15 feet, unholy, versatile P), Damage 4d6+15 slashing and 4d6 spiritMelee [one-action] jaws +37 [+32/+27] (magical, unholy), Damage 4d10+15 piercing plus 4d6 persistent poison and Improved GrabMelee [one-action] claw +35 [+31/+27] (agile, magical, unholy), Damage 4d8+15 slashing plus curse of wisdom and 1d6 spiritDivine Innate Spells DC 44; 10th freeze time; 9th harm, heal, implosion, metamorphosis, wails of the damned; 8th cursed metamorphosis, dispel magic (×3), unfettered movement (×3), weapon storm; 5th planar tether, translocate (at will), wave of despair (at will); Constant (10th) truesight
Bladestorm [two-actions] Requirements The bikkhasura is holding six spirit blades; Effect The bikkhasura makes up to six spirit blade Strikes, each against a different target. These attacks count toward the bikkhasura's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.Curse of Wisdom (curse) Saving Throw DC 42 Will; Stage 1 12d6 mental damage and target cannot use reactions (1 round); Stage 2 14d6 mental damage and the target is slowed 2 (1 round); Stage 3 15d6 mental damage and target is paralyzed (1 round)Direct Spirit Blades [two-actions] Requirements The bikkhasura has their spirit blades; Effect The bikkhasura directs one of its spirit blades to attack a target up to a distance of 50 feet away. Once a bikkhasura directs a spirit blade to attack a foe, the blade continues to make a single attack against that foe each round on the bikkhasura's turn until directed otherwise by the bikkhasura and as long as the foe remains within 50 feet of the bikkhasura. These weapons attack using the same statistics as the bikkhasura's spirit blade Strike and use the bikkhasura's multiple attack penalty. Any blades that are not within 50 feet of the bikkhasura at the end of its turn vanish.Glorious Visage [one-action] The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 15 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.Horrific Glimpse [free-action] Frequency once per round; Trigger The bikkhasura uses Glorious Visage; Effect The bikkhasura explodes with spiritual energy, dealing 9d6 spirit damage to all creatures within 30 feet. This ability has the holy trait if the bikkhasura has the holy trait and the unholy trait when the bikkhasura has the unholy trait.Spirit Blades [one-action] Frequency once per hour; Effect The bikkhasura summons six blades made out of spiritual energy. The blades either appear in the bikkhasura's hands or float next to the bikkhasura until the asura directs one or spends an Interact action to grab it. The spirit blades can be dispelled with a successful counteract check (counteract rank 10, counteract DC 42). A successful counteract dispels all blades, even if some have been directed away from the bikkhasura.

All Monsters in "Asura"

NameLevel
Adhukait7
Bikkhasura20
Garadasura11
Harakasura7
Japalisura12
Nikaramsa14
Asura, Pyrkaion8
Shaukeen1
Shokasura1

Asura

Source Monster Core 2 pg. 42
Asuras claim to recall a time before anything existed, a time of perfect simplicity, peace, and innocence. The act of creation was also one of unfathomable tragedy, as it brought forth a corrupted multiverse filled with suffering and broken promises. As such, asura are unmoving bastions of an uncomfortable truth: existence is flawed, irredeemably cruel, and must be destroyed. While other creatures ignorantly accept the reality that has been thrust upon them or seek mastery over their imperfect circumstances, asuras work to undo this horrific injustice. They reject all consolation, happiness, pride, pleasure, and love in their mission, for these things are born from what they seek to unmake. Even power is only useful as a tool to bring about the dissolution of everyone and everything.

Despite their overarching goal, asuras aren't necessarily belligerent toward any denizens of the mortal Universe they encounter. They're not nihilistic, though many mistake them as such—asuras believe strongly in virtue, as it's virtue that drives them forward in their terrible task. Some will perform righteous deeds even as they plan to ultimately obliterate the beneficiaries of their charity, and many mortals consider them divine protectors worthy of worship.

Sidebar - Additional Lore Asura Ranas

The mightiest asuras are demigods in their own right, and despite knowing their divine power is forged from a corrupted lie, they do not eschew worship. Gaining the might of divinity offers the power to unmake reality, and the adoration of followers allows asura ranas to reveal the faults of existence to mortals.

Sidebar - Locations Asura Realms

Asuras command vast empires in the corners of Hell. While their realms are tiny compared to the massive hierarchy of Asmodeus and devilkind, they exist in a tacit agreement of coexistence with their diabolic neighbors

Sidebar - Related Creatures Asura Recruits

Many asuras were formerly rakshasas or yakshas, swayed to the asuras' cause and transformed as a result of their broken vows or failed duties. Residents of the Outer Planes are far less likely to be swayed but can sometimes become asuras as well— celestials when they lose faith in the system they once supported and fiends drawn in by the promise that they were judged, damned, and condemned by a flawed system.

Sidebar - Additional Lore Geryon

A former asura rana, Geryon joined the ranks of Hell, betraying his asura brethren to prove his loyalty to Asmodeus. Yet some believe that this was simply a ploy for Geryon to draw closer to true divinity, to gain the power necessary to unravel reality— including all of Hell's works.