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Harakasura

Harakasuras appear as two figures that are intrinsically intertwined, moving in complete tandem. In truth, they're a single being with a split heart and split wills, switching between virtue and god-defying ruin. Harakasuras are above all beings of kindness and charity, yet every kind deed they seek to do only emphasizes the broken nature of the world—for if all were given what they needed, charity would never be required. Harakasuras thus dub themselves as thieves and plunderers, stealing from one corner of the world to give to another, torn between their loyalty toward helping people and their despair at a horrific existence where people cannot survive without their help.

Recall Knowledge - Spirit (Occultism): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

HarakasuraCreature 7

Medium Asura Spirit Unholy 
Source Monster Core 2 pg. 43
Perception +8; darkvision
Languages Common, Diabolic; telepathy 30 feet
Skills Acrobatics +8, Athletics +12, Intimidation +8, Performance +8, Religion +8, Stealth +8
Str +6, Dex +4, Con +4, Int +2, Wis +2, Cha +4
Items kukri (4)
AC 18 all-around vision; Fort +8, Ref +10, Will +6
HP 130; Immunities curses; Weaknesses holy 5 (see glorious visage)
Dual Mind [reaction] Trigger The harakasura fails a saving throw against a mental effect Effect The harakasura shunts the effect into one of their minds, rendering them temporarily insensible. They change their result to a success, but one of their bodies hangs limply until the end of their next turn. During this time, the harakasura is clumsy 2; takes a –10-foot circumstance penalty to their Speed; and can't use Dual Mind, Dance of Destruction, or Reactive Strike.Reactive Strike [reaction] The harakasura gains an additional reaction at the beginning of each of their turns that they can use only for a Reactive Strike.
Speed 40 feet
Melee [one-action] kukri +11 [+7/+3] (agile, trip, unholy), Damage 1d6+9 slashing plus 2d6 persistent bleed and 1d4 spiritMelee [one-action] claw +11 [+7/+3] (agile, unholy), Damage 1d6+9 slashing and 1d4 spiritDance of Destruction [one-action] Requirements The harakasura's last action was a Strike that dealt damage; Effect The harakasura Strides up to 10 feet and Strikes.Glorious Visage [one-action] The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 5 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.Wound Thief [one-action] (divine) The harakasura touches an adjacent creature that is taking persistent bleed damage. If the harakasura has the holy trait, it ends the persistent bleed effect immediately and restores 2d6 Hit Points to the target; this is a healing and vitality effect. If the harakasura has the unholy trait, it causes the target to immediately take damage equal to its persistent bleed value, and the harakasura gains temporary Hit Points equal to the damage taken until the start of its next turn.

All Monsters in "Asura"

NameLevel
Adhukait7
Bikkhasura20
Garadasura11
Harakasura7
Japalisura12
Nikaramsa14
Asura, Pyrkaion8
Shaukeen1
Shokasura1

Asura

Source Monster Core 2 pg. 42
Asuras claim to recall a time before anything existed, a time of perfect simplicity, peace, and innocence. The act of creation was also one of unfathomable tragedy, as it brought forth a corrupted multiverse filled with suffering and broken promises. As such, asura are unmoving bastions of an uncomfortable truth: existence is flawed, irredeemably cruel, and must be destroyed. While other creatures ignorantly accept the reality that has been thrust upon them or seek mastery over their imperfect circumstances, asuras work to undo this horrific injustice. They reject all consolation, happiness, pride, pleasure, and love in their mission, for these things are born from what they seek to unmake. Even power is only useful as a tool to bring about the dissolution of everyone and everything.

Despite their overarching goal, asuras aren't necessarily belligerent toward any denizens of the mortal Universe they encounter. They're not nihilistic, though many mistake them as such—asuras believe strongly in virtue, as it's virtue that drives them forward in their terrible task. Some will perform righteous deeds even as they plan to ultimately obliterate the beneficiaries of their charity, and many mortals consider them divine protectors worthy of worship.

Sidebar - Additional Lore Asura Ranas

The mightiest asuras are demigods in their own right, and despite knowing their divine power is forged from a corrupted lie, they do not eschew worship. Gaining the might of divinity offers the power to unmake reality, and the adoration of followers allows asura ranas to reveal the faults of existence to mortals.

Sidebar - Locations Asura Realms

Asuras command vast empires in the corners of Hell. While their realms are tiny compared to the massive hierarchy of Asmodeus and devilkind, they exist in a tacit agreement of coexistence with their diabolic neighbors

Sidebar - Related Creatures Asura Recruits

Many asuras were formerly rakshasas or yakshas, swayed to the asuras' cause and transformed as a result of their broken vows or failed duties. Residents of the Outer Planes are far less likely to be swayed but can sometimes become asuras as well— celestials when they lose faith in the system they once supported and fiends drawn in by the promise that they were judged, damned, and condemned by a flawed system.

Sidebar - Additional Lore Geryon

A former asura rana, Geryon joined the ranks of Hell, betraying his asura brethren to prove his loyalty to Asmodeus. Yet some believe that this was simply a ploy for Geryon to draw closer to true divinity, to gain the power necessary to unravel reality— including all of Hell's works.