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Sramana (Renouncer Angel)

Sramanas, or renouncer angels, exist to help liberate the penitent and ease their suffering. Unusual for angels of such power, sramanas are drawn exclusively from compassionate and enlightened mortal souls who are often more perceptive to the pains of mortal existence.

These tireless celestials embark upon impossible tasks and unfathomable labors to free souls lost, abandoned, and imprisoned in the Lower Planes. This earns them great enmity from fiends and other callous entities, many of whom treat souls as simple playthings and currency and who ironically see the renouncer angels as thieves of souls they've “rightfully” cheated, stolen, or trafficked for their own purposes.

Recall Knowledge - Celestial (Religion): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

SramanaCreature 15

Medium Angel Celestial Holy 
Source Monster Core 2 pg. 28
Perception +29; darkvision, heed the fettered (imprecise) 120 feet
Languages Diabolic, Draconic, Empyrean, Requian; truespeech
Skills Acrobatics +23, Athletics +29, Diplomacy +26, Legal Lore +27, Medicine +27, Religion +29
Str +8, Dex +4, Con +6, Int +4, Wis +8, Cha +5
Heed the Fettered The sramana can detect penitent creatures who wish to atone for
their misdeeds, creatures with the soulbound trait, and soul gems as an imprecise sense with a range of 120 feet.
Soul-Rescuing Vow A sramana can use interplanar teleport to teleport near a truly penitent creature, soulbound creature, or soul gem of which they're aware. If they do, they don't need a planar key and arrive 1d20 miles away from the subject. They can also teleport to Nirvana or The Boneyard without a planar key.
Items +2 striking khakkara, +1 striking handwraps of mighty blows, expanded healer's toolkit
AC 36; Fort +26, Ref +24, Will +28
HP 300; Immunities confused, fear; Resistances mental 15; Weaknesses unholy 15
Aura of Renunciation (aura, divine, mental) 100 feet. Truly penitent creatures in the sramana's aura are affected by a DC 35 sanctuary spell. If any creature within the aura takes a hostile action, sanctuary ends for only that creature, not for the other creatures in the aura. In addition, soul gems in the aura can't be ingested, consumed, or otherwise used. A creature who attempts to do so becomes sickened 1 unless it succeeds at a DC 37 Fortitude save.
Speed 40 feet, fly 75 feet
Melee [one-action] khakkara +31 [+26/+21] (holy, shove, two-hand d10, versatile P), Damage 2d6+14 bludgeoning plus 2d6 spiritMelee [one-action] fist +30 [+26/+22] (agile, holy, nonlethal, unarmed), Damage 2d4+14 bludgeoning plus 2d6 spiritDivine Innate Spells DC 37, attack +29; 8th clear mind, divine inspiration, moment of renewal, pinpoint; 7th calm, cleanse affliction, dispel magic, divine decree, heal, interplanar teleport (at will; see soul-rescuing vow), planar seal, sending; Cantrips (8th) daze, divine lance, light, message, vitality lash; Constant (5th) truespeech
Rituals DC 37; 4th atone; 1st angelic messenger
Shelter the Suffering [two-actions] Frequency once per day; Effect The sramana tosses the shawl of their robes into the air, where it expands to protect the suffering. Each truly penitent creature in a 100-foot emanation is affected by an invisibility spell, and the area is affected by the field of life spell, though it affects only penitent creatures and soulbound creatures. These effects last for 1 round but can be sustained for up to 1 hour.

Sidebar - Related Creatures Soul Saviors

Over the course of helping souls renounce suffering, many sramanas develop alliances with psychopomps, whose goal of returning the lost and trapped to the River of Souls they gladly share. These bonds run so deep that it isn't unusual to find sramana volunteering as legal advocates in the Boneyard's courts.

All Monsters in "Angel"

NameLevel
Angelic Chorus12
Balisse (Confessor Angel)8
Cassisian (Archive Angel)1
Choral (Choir Angel)6
Kuribu (Sentinel Angel)3
Monadic Deva (Soul Angel)12
Movanic Deva (Guardian Angel)10
Ninkonda (Hunter Angel)17
Oceanius And Glory Arcely18
Planetar (Justice Angel)16
Solar (Archangel)23
Sramana (Renouncer Angel)15
Tabellia (Emissary Angel)14
Tennin (Brocade Angel)9

Angel

Source Monster Core pg. 14 1.1
The celestial hosts of angels are messengers and warriors, divided into choirs based on their abilities and purviews. Angels were one of the first creations of the gods, and many still assist their righteous creators throughout the cosmos. Most angels in modern times are not direct creations of the divine, however, instead consisting of ascended mortal souls drawn from the celestial planes.

The majority of unaffiliated angels live in Nirvana, the plane of virtue and enlightenment. Angels who are affiliated with deities dwell in those deities' domains or other areas where that god holds influence. Regardless of residence or service, angels remain benevolent messengers possessed with magical auras to aid their allies.

Sidebar - Additional Lore Angelic Divinities

The most powerful angels belong to a category of demigods known as the empyreal lords—a title shared with other powerful holy demigods among the host of archons, azatas, and other inhabitants of the celestial planes. The most famous and powerful empyreal lord, Sarenrae, ascended to godhood and now reigns above the other empyreal lords

Sidebar - Locations Angelic Locations

Angels normally live on Nirvana or other celestial planes, but their missions can bring them to the Universe. Spellcasters can conjure them for aid or advice in times of need, and they can even be found, if rarely, crusading against fiends in Hell, the Outer Rifts, or anywhere in between.

Sidebar - Treasure and Rewards Angelic Treasure

Many angels wear exquisite armor or wield beautiful and often magical weapons. While they are not hampered by mortal sins like greed or pride (save for the very rare and tragic exception), they do enjoy the beauty and crafting of fine clothing, exquisite jewelry, and works of art.

Sidebar - Related Creatures Holy Forces

Relations between angels and other celestials are never completely harmonious, but they generally avoid clashes by focusing on their respective strengths: angels on negotiation, archons on warfare, azatas on bringing joy to the moral realm, and so on. Angels also work with the others to make sure the wills of their gods are represented