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Nymolus (Alghollthu Chronicler)

Alghollthus share a genetic memory and are theoretically capable of recalling every experience dating back to the existence of the first alghollthu hundreds of millions of years ago. Accessing these memories all at once would be lethally taxing to most alghollthus, but nymoluses are different. They revel in tapping into this genetic memory and add to it by stealing memories from others, turning them into memory crystals. A single nymolus can store up to 10 crystals at a time within their brain, replacing more mundane ones as they fill this storage and keeping the rest in collections among their lairs.

To collect memories, nymoluses venture further from the seas than some of their siblings by establishing symbiotic links with ugothols. They're able to coordinate with these creatures by reshaping their bodies, then compressing and interweaving their flesh into the ugothols, which allows them to search for rare and intriguing recollections.

Recall Knowledge - Aberration (Occultism): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

NymolusCreature 10

Uncommon Large Aberration Aquatic 
Source Monster Core 2 pg. 23
Perception +22; darkvision
Languages Aklo, Alghollthu, Common, Sakvroth, Thalassic; truespeech
Skills Athletics +22, Deception +22, Diplomacy +18, Intimidation +18, Lore +21 ((any five subcategories)), Occultism +21, Society +19, Stealth +18
Str +5, Dex +2, Con +4, Int +6, Wis +4, Cha +6
Items 3 or more memory crystals
AC 28; Fort +20, Ref +15, Will +22
HP 190
Speed 15 feet, swim 60 feet
Melee [one-action] claw +23 [+19/+15] (agile, reach 15 feet, versatile P), Damage 2d10+10 bludgeoning plus GrabOccult Innate Spells DC 30, attack +21; 6th rewrite memory, soothe (×3); 5th mind probe (×3), mirage; 3rd mind reading (at will), paralyze (×3); 1st mindlink (at will); Cantrips (6th) daze, electric arc, guidance; Constant (5th) truespeech
Extract Memory [three-actions] (manipulate, mental Requirements The target creature must be grabbed) Effect The nymolus reaches into an adjacent creature's memory and extracts up to 10 minutes of the target's experiences, forming them into a memory crystal within the nymolus's brain. The target creature must attempt a DC 27 Will save to avoid losing its memory.
Critical Success The creature is unaffected.
Success The creature loses the target memory.
Failure The creature loses the target memory and is confused for 1 minute.
Critical Failure As failure, but the creature can only roll to end this condition if it takes damage from the nymolus themself or if counteracted by an effect of at least 13th level or 7th rank.
Stunning Pulse [two-actions] (mental, occult The nymolus emits a powerful mental pulse that overwhelms nearby creatures. Creatures in a 10-foot emanation must attempt a DC 27 Fortitude save to avoid being stunned. The nymolus can't use Stunning Pulse again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature is stunned 1.
Failure The creature is stunned 2.
Critical Failure The creature is stunned 3.
)

All Monsters in "Alghollthu"

NameLevel
Alghollthu Master (Aboleth)7
Aqudel (Alghollthu Prodigy)7
Alghollthu, Fulthrethu5
Nymolus (Alghollthu Chronicler)10
Skum (Ulat-Kini)2
Slime Puppeteer (Ungothol)6
Faceless Stalker (Ugothol)4
Ulat-Kini Initiate4
Ulat-Kini Mindreaver7
Veiled Master (Vidileth)14

Alghollthu

Source Monster Core pg. 12 1.1
In bygone millennia, aquatic monsters known as alghollthus used their occult powers to conquer and rule vast swaths of the world. Alghollthus shaped their servitors and other creatures using mental manipulation and physically transformative magic. The rulers of the alghollthus, the so-called “veiled masters,” further shaped entire societies by assuming the forms of those they controlled.

In time, the alghollthus grew frustrated with upstart surface societies and meddling gods. They used incredible magical power to call forth a cataclysm, hoping to destroy the rebellious societies they'd manipulated. Yet they miscalculated the will to survive of those they treated as their pawns, and in time the world recovered, this time free of alghollthu influence.

Today, the alghollthus have mostly remained within the deep aquatic realms where they still rule without question. Yet they have not abandoned their plots entirely, and the reemergence of servitors like faceless stalkers suggests that the alghollthus have turned their hateful eyes to the surface once again.

Sidebar - Treasure and Rewards Alghollthu Memory Crystals

With their unique shapes and colorations, alghollthu memory crystals can be exceptionally valuable depending on the recollections stored within them. Memory crystals form with a shape and coloration that matches the tone, clarity, and severity of the memory; uninteresting memories tend to appear as glass baubles, where more valuable ones take on unique shapes and increasingly opaque colors. The value of these crystals rises the more unique they are in appearance, and they're often sought by collectors. Among the rarest of these memory crystals is said to be an obscured, emerald green icosagon that supposedly contains the knowledge of Aroden's death. Rumor has it that it has been passed down from nymolus to nymolus, so it has never been absorbed.

Sidebar - Additional Lore Ancient Influences

The veiled masters influenced the ancient Azlanti, and it was they who invoked the apocalypse of Earthfall to destroy Azlant when humanity grew too prideful. That this act also called down the magical Starstone, an artifact capable of transforming mortals into gods, was an ironic turn of events considering the alghollthus' intolerance for faith.

Sidebar - Related Creatures Other Alghollthus

While the veiled masters are the rulers of alghollthu society, they are not the most powerful of their kind. Greater, more mysterious creatures that function as organic thought networks, immense aquatic engines of war, or specialized extractors of forgotten secrets dwell among their sunken cities. Meanwhile, the world above remains infested with creatures that were originally created by the alghollthus but have long since drifted away from their aquatic progenitors to become their own sinister monstrosities.