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Eylthia's Basilisk

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Beast (Arcana, Nature): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Eylthia's BasiliskCreature 7

Medium Beast 
Source Pathfinder #218: Titanbane pg. 47
Perception +16
Skills Athletics +16, Stealth +14
Str +5, Dex -1, Con +6, Int -3, Wis +3, Cha +2
AC 25; Fort +17, Ref +12, Will +16
HP 115; Immunities petrified
Petrifying Glance [reaction] (arcane, aura, visual) Trigger A creature within 30 feet that the basilisk can see starts its turn; Effect The target must attempt a DC 23 Fortitude save. If it fails, it's slowed 1 for 1 minute as its body slowly stiffens.
Speed 20 feet
Melee [one-action] jaws +18 [+13/+8], Damage 2d8+5 piercing plus calcifying venomMelee [one-action] tail +18 [+14/+10] (agile), Damage 2d8+5 bludgeoningRanged [one-action] stone spittle +16 [+11/+6] (range 30 feet), Damage 3d8 bludgeoninCalcifying Venom (poison) Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison and clumsy 1 (1 round); Stage 2 2d6 poison and clumsy 2 (1 round); Stage 3 4d6 poison and clumsy 2 (1 round)Petrifying Gaze [two-actions] (arcane, concentrate, incapacitation, visual) The basilisk stares at a creature it can see within 30 feet. That creature must attempt a DC 25 Fortitude save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes slowed 1. If the creature was already slowed by this ability or Petrifying Glance, a failed save causes the creature to be petrified permanently.
A creature petrified in this manner that is coated (not just splashed) with fresh basilisk blood no more than 1 hour old is instantly restored to flesh. A single basilisk contains enough blood to coat 1d4 Medium creatures in this manner.
Stone Spittle (visual) This basilisk's saliva reacts to its Petrifying Gaze, allowing the basilisk to spit toward foes and transform the fluid into a rocky missile mid-flight. If the attack is a critical hit, the target must succeed at a DC 25 Fortitude save or be knocked prone.