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There is a Legacy version here.

Akashti (Sobbing Nindoru)

Akashtis are manipulative fiends who prey on those in mourning; they assume the form of a recently deceased loved one so they can infiltrate homes, then murder and consume the souls of grieving families. Sometimes called a “copycorpse,” an akashti in their true form appears as a skincovered skeleton with sharp talons on their fingers and tears of blood dripping from their lidless eyes. Their skull appears open like a bowl, and inside nest handfuls of crimson butterflies. When an akashti hides within their manifested body, close investigation can sometimes reveal the truth when the scalp of the supposed beloved one returned to life seems to subtly ripple and bulge as the butterflies within writhe.

Akashtis embody the complex cycle of grief. While they typically prefer to work on their own, it's not unheard of for a shisagishin to recruit the aid of a few akashtis when a region has suffered a great disaster, and there are a large number of bodies—and thus a large number of mourners—to take advantage of.

Recall Knowledge - Fiend (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

AkashtiCreature 10

Rare Medium Fiend Nindoru Unholy 
Source Season of Ghosts (Hardcover) pg. 335
Perception +19; darkvision
Languages Aklo, Common, Necril
Skills Deception +23, Diplomacy +21, Occultism +17, Society +19, Stealth +21
Str +5, Dex +5, Con +3, Int +3, Wis +3, Cha +7
AC 29; Fort +17, Ref +21, Will +19
HP 175; Resistances void 10; Weaknesses silver 10
Soul Shred Creatures killed by a akashti are difficult to bring back to life or animate as undead. The akashti automatically attempts to counteract any attempt to resurrect or animate any creature that they've killed (counteract modifier +19, counteract rank 5). If the akashti who slew the creature is slain, the creature can be brought back from death or become undead normally.
Speed 25 feet
Melee [one-action] claw +21 [+17/+13] (agile, finesse, magical), Damage 2d6+11 slashing plus 1d6 mentalOccult Innate Spells DC 29, attack +21; 5th illusory creature, wave of despair; 4th honeyed words, phantom pain, talking corpse; 2nd item facade; Cantrips (5th) daze, figment, message
Manifest Body (concentrate, occult) Frequency once per day; Effect The akashti manifests a hollow humanoid body around their slender skeletal frame over the course of 10 minutes of concentration. If this time is spent within 10 feet of a humanoid body that has been dead for less than a week, the akashti's manifested body looks almost identical to that of the dead humanoid when they lived and functions as a disguise of that creature. If the akashti can consume a portion of the body they're duplicating, they gain a +4 circumstance bonus to Deception checks to Impersonate the creature. While wearing a manifested body, the akashti loses their claw Strike, and their voice sounds like that of the dead creature; they don't possess any of the dead creature's memories or skills and must rely on deception to continue the charade in the face of scrutiny. An akashti's manifested body decays swiftly if they don't take 10 minutes once per day to maintain the manifestation of the false flesh. The body has 10 Hit Points and the same defenses as the akashti. When the body is destroyed, the akashti emerges unharmed, and the fleshy shell left behind scatters into a cloud of red butterflies that swiftly fade into red mist.Stunning Despair [two-actions] (auditory, incapacitation, mental, occult) The akashti unleashes overwhelming sobs of despair. Creatures within 30 feet must attempt a DC 29 Will save or become stunned 1 (stunned 3 on a critical failure). The akashti can't use Stunning Despair again for 1d4 rounds.

Sidebar - Additional Lore Deathly Invaders

Sometimes, akashtis ambush and murder targets not to bask in the grief of their loved ones, but instead to assume their form and infiltrate an organization from within to corrupt established bonds of camaraderie. Inevitably, though, these akashtis grow bored with deception and lead their new allies into a trap for slaughter.

All Monsters in "Nindoru"

NameLevel
Akashti (Sobbing Nindoru)10
Argyrzei (Headless Nindoru)13
Guhdggi (Wandering Nindoru)5
Ijda (Forgetful Nindoru)6
Kagekuma (Lurking Nindoru)8
Meokdan (Hungry Nindoru)2
Shisagishin (Crooked Nindoru)12
Sojiruh (Shrieking Nindoru)4

Nindoru

Source Season of Ghosts (Hardcover) pg. 328
Nethys Note: This page contains HUGE SPOILERS for the Season of Ghosts Adventure Path. Read ahead at your own risk.

When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or broken bones, yet nindorus are very much still alive.

Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To nindorus, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.

Followers of Sangpotshi find nindorus to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas, associated most strongly with the Universe and not one of the unholy planes of the Great Beyond.