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Brastlewark Sapper Squad

Discoveries made in Brastlewark played as substantial a role in the construction of the Aspodean Wall as in the battles now raging in its shadow, as teams of gnomish sappers trained in the creation and deployment of powerful explosives developed by alchemists seize the opportunity to put their studies to practical use.

Recall Knowledge - Humanoid (Society): DC 21
Unspecific Lore: DC 19
Specific Lore: DC 16

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Brastlewark Sapper SquadCreature 5

Uncommon Gargantuan Gnome Humanoid Troop 
Source Hellfire Dispatches pg. 70
Perception +13; low-light vision
Languages Common, Gnomish
Skills Acrobatics +14, Crafting +12, Stealth +14, Survival +12
Str +1, Dex +4, Con +0, Int +2, Wis +2, Cha +2
AC 22; Fort +10, Ref +16, Will +13
HP 75 (4 segments); Thresholds 40 (3 segments), 20 (2 segments); Weaknesses area damage 4, splash damage 4
Demolition Expertise A sapper squad's offensive abilities ignore the first 5 points of Hardness when deployed against inanimate objects or structures.Troop Defenses
Speed 25 feet, burrow 10 feet; excavation, troop movement
Excavation While Burrowing, the sapper squad can position its segments into a 20-foot-wide straight line and move at half Speed to leave a 20-foot-wide tunnel behind them that can be safely traversed by other creatures. Unless shored up by a crew of skilled laborers, the tunnel collapses after 10 minutes.Fire in the Hole! [two-actions] The squad bombards a 10-foot burst within 30 feet with satchel charges, dealing 2d6 fire damage and 1d6 bludgeoning damage to all creatures in the area (DC 20 basic Reflex save). On a critical failure, a creature is also deafened for 1 round. When the squad is reduced to 2 segments, this area decreases to a 5-foot burst.Pick Assault [one-action] to [three-actions] Frequency once per round; Effect The sapper squad strikes with their picks against enemies in a 5-foot emanation with a DC 20 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d6 piercing damage
[two-actions] 2d6+4 piercing damage
[three-actions] 2d6+7 piercing damage
Undermine [three-actions] Requirements The sapper squad is underground; Effect The sappers deploy explosive charges to displace the earth above them. The surface area within 15 feet directly above the sappers' spaces becomes difficult terrain until the start of their next turn. Any creature already in the area takes 1d6 bludgeoning damage (DC 20 basic Reflex save). On a critical failure, the creature also falls prone.

All Monsters in "Aspodean Wall Troops"

NameLevel
Brastlewark Sapper Squad4
Hellbound Honor Guard12
Ort Mob5

Aspodean Wall Troops

Source Hellfire Dispatches pg. 70
Troops at the Aspodean Wall can be found protecting or undermining the dividing structure, depending on their allegiance.

Sidebar - Related Creatures Other Troops At The Wall

In addition to the troops listed here, some others that might show up as enemies or allies in skirmishes include:

No Icon War-Torn Fields

As the largest front in the war and the location of some of its largest battles, the trench-torn fields before the Aspodean Wall have been ravaged by skirmishes between troops of all kinds. It's here that Andoren infantry regularly faces off against wave after wave of Chelaxian vordine legions and ort mobs, overseen by mortal officers protected by retinues of hellbound honor guard, and Brastlewark sapper squads on both sides of the conflict seek either to bring down the wall or defend it against enemy incursion, all the while launching strategic missions against the siege weapons employed by their enemies whenever the opportunity should arise.