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There is a Legacy version here.

Sojiruh (Shrieking Nindoru)

A sojiruh comes into existence when a creature who has dedicated multiple lives to achieving enlightenment turns their back on these goals and deliberately tears themself away from the cycle of reincarnation before their death. These monstrous creatures are the most common nindoru and are also the most hated by followers of Sangpotshi since so many of these fiends rise from fallen members of that very philosophy.

This type of nindoru relishes the flavor of an oft-reincarnated soul and finds this life force tastes best when consumed while the physical body still lives and screams. To sojiruhs, the sound of a perfect scream from the body they feed upon is akin to the perfect wine pairing with dinner. A sojiruh's mouth is stitched shut with lengths of their own hair. Despite this, they can speak freely, their hollowsounding voices issuing clearly from sealed lips.

They only stretch these stitches when they choose to shriek and scream. Their arms are long and broken-looking, while their chests are little more than rib cages filled with red wet butterflies that crawl through and cling to the creature's ribs and organs. When a sojiruh screams, the wings of the butterflies in their chest flutter frantically.

Sojiruhs symbolize the cycle of reincarnation after it has come undone from its purity and has become hopelessly mired in decay and corruption— both spiritually and physically.

Recall Knowledge - Fiend (Religion): DC 21
Unspecific Lore: DC 19
Specific Lore: DC 16

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite SojiruhCreature 5

Uncommon Medium Fiend Nindoru Unholy 
Source Season of Ghosts (Hardcover) pg. 329
Perception +13; darkvision
Languages Aklo, Common, Necril
Skills Acrobatics +13, Athletics +13, Intimidation +13, Occultism +12, Religion +11
Str +5, Dex +3, Con +2, Int +2, Wis +3, Cha +3
Items broken shortsword
AC 19; Fort +10, Ref +13, Will +15
HP 73; Immunities death effects; Resistances sonic 5, void 5; Weaknesses silver 5
Soul Shred Creatures killed by a meokdan are difficult to bring back to life or animate as undead. The meokdan automatically attempts to counteract any attempt to resurrect or animate any creature that they've killed (counteract modifier +11, counteract rank 2). If the sojiruh who slew the creature is slain, the creature can be brought back from death or become undead normally.
Speed 25 feet
Melee [one-action] broken shortsword +16 [+12/+8] (agile, finesse, magical, versatile S), Damage 1d6+2+7 slashing plus 1d6+2 mentalOccult Innate Spells DC 23, attack +15 (+4 dmg); 2nd item facade, noise blast, shatter; 1st fear, ventriloquism; Cantrips (1st) figment, telekinetic projectile
Manifest Armor [two-actions] (concentrate, occult) The sojiruh manifests a layer of armor on their body that appears to be made of interlocking bones, clinging red butterflies, and wicker weaves, increasing their AC to 21. The armor is permanent but collapses and vanishes if the sojiruh takes a critical hit from a Strike that inflicts bludgeoning, force, or slashing damage, reducing their AC back to 17.Ruin Wielder When a sojiruh wields a broken nonmagical weapon, they don't take any of the disadvantages of the weapon being broken. While the sojiruh wields it, the weapon becomes a +1 weapon that deals an additional 1d6 mental damage on a successful hit.Stolen Scream [two-actions] (auditory, emotion, fear, mental, occult) The sojiruh targets a creature within 30 feet that they can see and then inhales, creating a sound identical to that of the target's scream. The targeted creature must attempt a DC 23 Fortitude save, after which it's temporarily immune to that sojiruh's Stolen Scream for 24 hours. If the creature becomes frightened as a result of Stolen Scream and has had a past life, the sojiruh regains 2d8+8 Hit Points.
Critical Success The creature is unaffected.
Success The creature takes 2d6 mental damage.
Failure The creature takes 4d6 mental damage and is frightened 1.
Critical Failure The creature takes 8d6 mental damage and is frightened 3.

All Monsters in "Nindoru"

NameLevel
Akashti (Sobbing Nindoru)10
Argyrzei (Headless Nindoru)13
Guhdggi (Wandering Nindoru)5
Ijda (Forgetful Nindoru)6
Kagekuma (Lurking Nindoru)8
Meokdan (Hungry Nindoru)2
Shisagishin (Crooked Nindoru)12
Sojiruh (Shrieking Nindoru)4

Nindoru

Source Season of Ghosts (Hardcover) pg. 328
Nethys Note: This page contains HUGE SPOILERS for the Season of Ghosts Adventure Path. Read ahead at your own risk.

When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or broken bones, yet nindorus are very much still alive.

Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To nindorus, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.

Followers of Sangpotshi find nindorus to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas, associated most strongly with the Universe and not one of the unholy planes of the Great Beyond.