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Garadasura

Garadasuras are massive ophidian spirits who hold to duties of guardianship and butchery. Many are former naga who have given up on their role of stewards of reality and instead turned their efforts to reversing the act of creation. Garadasuras often continue the duties they had as naga but can also turn destructive, rampaging with the force of an entire poisonous legion.

Recall Knowledge - Spirit (Occultism): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite GaradasuraCreature 12

Huge Asura Spirit Unholy 
Source Monster Core 2 pg. 44
Perception +23; darkvision
Languages Common, Diabolic; telepathy 60 feet
Skills Acrobatics +23, Athletics +25, Intimidation +23, Performance +23, Religion +23, Stealth +25
Str +6, Dex +3, Con +6, Int +0, Wis +2, Cha +4
Items +1 striking scimitar (2), breastplate
AC 32; Fort +26, Ref +22, Will +21
HP 220 (fast healing 5); Immunities curses, disease, poison; Weaknesses holy 10
Encircling Aura (aura, divine, mental) 50 feet. A garadasura exudes a 50-foot aura whenever it remains motionless for at least 1 round. If the garadasura has the holy trait, all allied creatures within the area gain a +1 status bonus to AC and saving throws. If the garadasura has the unholy trait, all unallied creatures that enter this area must succeed at a DC 32 Will save or spend their next action to move toward the garadasura's location. If the garadasura moves, the effect ends for all currently affected creatures.Reactive Strike [reaction]
Speed 40 feet, swim 30 feet
Melee [one-action] scimitar +26 [+21/+16] (forceful, magical, sweep, unholy), Damage 2d6+2+9 slashing plus 2d6+2 persistent poison and 1d6 spiritMelee [one-action] fangs +26 [+22/+18] (agile, unholy), Damage 2d6+2+9 piercing plus butchering venom and 1d6 spiritMelee [one-action] tail +26 [+22/+18] (agile, reach 15 feet, unholy), Damage 2d6+2+9 bludgeoning plus 1d6 spirit and GrabRanged [one-action] venom spit +30 [+26/+22] (agile, range 60 feet), Damage 2d6+2+6 poison plus butchering venomButchering Venom (incapacitation, poison) Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 poison damage and slowed 1 (1 round); Stage 2 4d6 poison damage and slowed 2 (1 round); Stage 3 6d6 damage and paralyzed for 1 hourConstrict [one-action] 2d6+7 bludgeoning, DC 32Glorious Visage [one-action] The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 10 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.Slither [one-action] The garadasura Strides or Swims up to half its Speed, pulling any creatures it has grabbed with it.Swallow Whole [one-action] (attack) Large, 2d10+9 bludgeoning, Rupture 30;

All Monsters in "Asura"

NameLevel
Adhukait7
Bikkhasura20
Garadasura11
Harakasura7
Japalisura12
Nikaramsa14
Asura, Pyrkaion8
Shaukeen1
Shokasura1

Asura

Source Monster Core 2 pg. 42
Asuras claim to recall a time before anything existed, a time of perfect simplicity, peace, and innocence. The act of creation was also one of unfathomable tragedy, as it brought forth a corrupted multiverse filled with suffering and broken promises. As such, asura are unmoving bastions of an uncomfortable truth: existence is flawed, irredeemably cruel, and must be destroyed. While other creatures ignorantly accept the reality that has been thrust upon them or seek mastery over their imperfect circumstances, asuras work to undo this horrific injustice. They reject all consolation, happiness, pride, pleasure, and love in their mission, for these things are born from what they seek to unmake. Even power is only useful as a tool to bring about the dissolution of everyone and everything.

Despite their overarching goal, asuras aren't necessarily belligerent toward any denizens of the mortal Universe they encounter. They're not nihilistic, though many mistake them as such—asuras believe strongly in virtue, as it's virtue that drives them forward in their terrible task. Some will perform righteous deeds even as they plan to ultimately obliterate the beneficiaries of their charity, and many mortals consider them divine protectors worthy of worship.

Sidebar - Additional Lore Asura Ranas

The mightiest asuras are demigods in their own right, and despite knowing their divine power is forged from a corrupted lie, they do not eschew worship. Gaining the might of divinity offers the power to unmake reality, and the adoration of followers allows asura ranas to reveal the faults of existence to mortals.

Sidebar - Locations Asura Realms

Asuras command vast empires in the corners of Hell. While their realms are tiny compared to the massive hierarchy of Asmodeus and devilkind, they exist in a tacit agreement of coexistence with their diabolic neighbors

Sidebar - Related Creatures Asura Recruits

Many asuras were formerly rakshasas or yakshas, swayed to the asuras' cause and transformed as a result of their broken vows or failed duties. Residents of the Outer Planes are far less likely to be swayed but can sometimes become asuras as well— celestials when they lose faith in the system they once supported and fiends drawn in by the promise that they were judged, damned, and condemned by a flawed system.

Sidebar - Additional Lore Geryon

A former asura rana, Geryon joined the ranks of Hell, betraying his asura brethren to prove his loyalty to Asmodeus. Yet some believe that this was simply a ploy for Geryon to draw closer to true divinity, to gain the power necessary to unravel reality— including all of Hell's works.