All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Ninkonda (Hunter Angel)

When once-honorable mortals fall to wickedness and perform terrible atrocities, ninkondas set out to track them down. Clad in plate armor that features a brilliantly shining mirror in the chest and bearing spikes and nails impaled into their bodies, ninkondas serve as hunters for celestial forces. Rather than immediately slaying their quarries, however, ninkondas do their best to encourage a change of heart and foster eventual redemption in their targets. Ninkondas use their mirrors to reflect the sins of the target and showcase the state of their soul, and many targets seek to change after glimpsing this reflection. Those who don't soon find themselves facing off against the wordless might of their hunter.

Recall Knowledge - Celestial (Religion): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite NinkondaCreature 18

Uncommon Large Angel Celestial Holy 
Source Monster Core 2 pg. 29
Perception +31; darkvision, truesight
Languages Common, Empyrean; truespeech
Skills Acrobatics +29, Athletics +36, Diplomacy +36, Intimidation +32, Religion +30, Society +28
Str +9, Dex +4, Con +7, Int +3, Wis +6, Cha +7
AC 41; Fort +32, Ref +29, Will +35
HP 370; Weaknesses unholy 15
Aura of Reflection (aura, divine, holy, mental, visual) 60 feet. The ninkonda's mirror reflects the weaknesses in creatures' souls. A creature that enters or starts its turn in the aura must succeed at a DC 38 Will save or be dazzled and take a –2 penalty to Will saves against the ninkonda's abilities for 1 round.Reactive Strike [reaction] Reflect Spell [reaction] Trigger The ninkonda is targeted by a ranged spell attack; Effect The ninkonda attempts to reflect the spell with the mirror in their armor. They gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack against their own AC to determine if the spell hits them instead.
Speed 30 feet, fly 45 feet
Melee [one-action] nailed fist +36 [+32/+28] (agile, holy, magical, versatile P), Damage 2d6+2+17 bludgeoning plus 2d8 piercingRanged [one-action] nail blast +36 [+31/+26] (holy, magical, range 60 feet), Damage 3d8+2+8 piercing plus 2d8 persistent bleedDivine Innate Spells DC 40, attack +32 (+4 dmg); 8th pinpoint; 7th interplanar teleport (self only); 3rd ring of truth (at will); Cantrips (9th) divine lance, light; Constant (6th) truesight, truespeech
Rituals DC 40 (+4 dmg); 4th atone; 1st angelic messenger
Nail Barrage [two-actions] (divine) The ninkonda sprays a mass of nails that deal 14d8 piercing damage in a 20-foot emanation with a DC 40 basic Reflex save. They can't use Nail Barrage again for 1d4 rounds.Soul Reflection [one-action] (divine, holy, mental, visual) The ninkonda aims the mirror in their armor at a creature dazzled by their aura of reflection to force the creature to gaze upon its past sins. The creature must succeed at a DC 40 Will save or become slowed 1 for 1 round as it reflects upon its actions (or 1 minute on a critical failure, as the creature's actions continue to weigh on it). A holy creature or a morally upstanding creature (as determined by the GM) uses the outcome that is one degree of success better than it rolled on its save. A creature that fails its save is then temporarily immune to Soul Reflection for 1 minute.

Sidebar - Additional Lore Seeking Redemption

Ninkondas have a particularly unique origin among angels. While the occasional ninkonda is born from the soul of a righteous mortal who sought to continue their work of redeeming others in the afterlife, most stem from the ranks of the less scrupulous. After centuries or millennia of perseverance, souls seeking true redemption earn the ability to join the celestial ranks of angels, usually as cassisians or other lowly beings. As they rise through the celestial ranks, they gravitate toward the role of ninkondas in hopes of helping others. In a way, ninkondas are self-perpetuating. Given enough time, they could amass countless angels within their ranks thanks to their own efforts.

All Monsters in "Angel"

NameLevel
Angelic Chorus12
Balisse (Confessor Angel)8
Cassisian (Archive Angel)1
Choral (Choir Angel)6
Kuribu (Sentinel Angel)3
Monadic Deva (Soul Angel)12
Movanic Deva (Guardian Angel)10
Ninkonda (Hunter Angel)17
Oceanius And Glory Arcely18
Planetar (Justice Angel)16
Solar (Archangel)23
Sramana (Renouncer Angel)15
Tabellia (Emissary Angel)14
Tennin (Brocade Angel)9

Angel

Source Monster Core pg. 14 1.1
The celestial hosts of angels are messengers and warriors, divided into choirs based on their abilities and purviews. Angels were one of the first creations of the gods, and many still assist their righteous creators throughout the cosmos. Most angels in modern times are not direct creations of the divine, however, instead consisting of ascended mortal souls drawn from the celestial planes.

The majority of unaffiliated angels live in Nirvana, the plane of virtue and enlightenment. Angels who are affiliated with deities dwell in those deities' domains or other areas where that god holds influence. Regardless of residence or service, angels remain benevolent messengers possessed with magical auras to aid their allies.

Sidebar - Additional Lore Angelic Divinities

The most powerful angels belong to a category of demigods known as the empyreal lords—a title shared with other powerful holy demigods among the host of archons, azatas, and other inhabitants of the celestial planes. The most famous and powerful empyreal lord, Sarenrae, ascended to godhood and now reigns above the other empyreal lords

Sidebar - Locations Angelic Locations

Angels normally live on Nirvana or other celestial planes, but their missions can bring them to the Universe. Spellcasters can conjure them for aid or advice in times of need, and they can even be found, if rarely, crusading against fiends in Hell, the Outer Rifts, or anywhere in between.

Sidebar - Treasure and Rewards Angelic Treasure

Many angels wear exquisite armor or wield beautiful and often magical weapons. While they are not hampered by mortal sins like greed or pride (save for the very rare and tragic exception), they do enjoy the beauty and crafting of fine clothing, exquisite jewelry, and works of art.

Sidebar - Related Creatures Holy Forces

Relations between angels and other celestials are never completely harmonious, but they generally avoid clashes by focusing on their respective strengths: angels on negotiation, archons on warfare, azatas on bringing joy to the moral realm, and so on. Angels also work with the others to make sure the wills of their gods are represented