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PFS RestrictedFey's Trickery [two-actions] Feat 8

Legacy Content

Archetype Illusion Primal Visual 
Source Dark Archive pg. 141
Archetype Living Vessel
Frequency once per hour
Prerequisites Living Vessel Dedication; your entity is a fey

You connect with the fey trickster within yourself to create whimsical illusory duplicates that distract your foes. This has the effects of mirror image.

Traits

Archetype:

This feat belongs to an archetype.

Illusion:

Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save).

If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Visual:

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.