Teach Doctrine


Source Pathfinder #217: Death Sails a Wine-Dark Sea pg. 68

You reinforce the pantheon’s edicts and anathema. This might involve directly teaching disciples or training higher-rank adherents in how to instruct their disciples. You might also create sacred literature to guide the cult, introducing new lore or revising troublesome canon. Choose whether to increase or decrease the cult’s Fervor Points, then the cult attempts a check against a standard DC of the cult’s level. The result determines the maximum amount by which you can change the cult’s Fervor Point total, though you can choose to change the FP total by a lesser amount after rolling.

Critical Success The cult embraces your teachings. Roll 2d4+2. You add or subtract a number of FP from the cult that doesn’t exceed the roll’s result.
Success As critical success, but roll 1d4+1.
Failure As critical success, but roll 1d4–1.
Critical Failure The teachings inadvertently introduce contradictions and spark arguments that will fuel arguments for months to come. Roll 1d10 and either add or subtract the result (determined randomly) from the cult’s FP total.