Oversee Rites


Source Pathfinder #217: Death Sails a Wine-Dark Sea pg. 68
Requirements The cult’s Fervor isn’t apathetic.
The cult performs special rites to empower their pantheon—anything from prayers to fasting to magical rituals that channel the world’s energies into their hero-gods. The cult attempts a check against the standard DC of the PCs’ level.

Critical Success The cult gains 1d4 Mythic Points (minimum 2), and the cult gains 1d4 Fervor Points.
Success The cult gains 1d4–1 Mythic Points (minimum 1).
Failure The cult’s rites have minimal effect, earning the cult only 1d4–2 Mythic Points (minimum 0).
Critical Failure The rites backfire horribly, such as causing a magical explosion, invoking spirits that possess ritualists, or accidentally conjuring a hostile fiend. The cult loses 1d4 FP and 1d4 RP.