There is a Legacy version
here.

Entangle Fate
[two-actions] Spell 4This Spell may contain spoilers from the Season of Ghosts Adventure Path
Rare Concentrate Manipulate Mental Source Season of Ghosts (Hardcover) pg. 308Traditions arcane,
occultRange 30 feet;
Targets 2 to 4 creatures in range
Defense Will;
Duration 3 rounds
You cause a swirl of energy to entangle the fates of all caught within the blast. Each creature in the area must attempt a Will save.
Critical Success The creature is unaffected.
Success The creature’s fate becomes distorted, and momentary conflicting glimpses of the immediate future cause the creature to become
off-guard until the start of its next turn.
Failure As success, but the creature is off-guard for the duration of the spell. If more than one of the targets failed to resist this spell, the creature also becomes
stupefied 1 for the duration of the spell as its fate and those of the other creatures continue to clash and strain against each other.
Critical Failure As failure, but any creature that becomes stupefied 1 for the duration of the spell also becomes
enfeebled 1 and
clumsy 1 for the spell’s duration.