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Player Core / Chapter 6: Equipment / Gear

Alchemical Gear

Source Player Core pg. 292 Spring 2026, 1st Printing
The items listed on the Alchemical Gear table are the most widely available alchemical items on Golarion, which a 1st-level character could likely access. Each item’s full entry appears in GM Core. Your GM might allow you to start with other alchemical items from there on a case-by-case basis.

Alchemical Bombs

Source Player Core pg. 292 Spring 2026, 1st Printing
Alchemical bombs are consumable weapons that deal damage or produce special effects, and they sometimes deal splash damage. A bomb is a martial thrown weapon with a range increment of 20 feet. It can't benefit from runes, and it doesn't add your Strength modifier to damage despite being a thrown weapon.

A bomb deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. Add the damage together before applying resistance or weakness, and don't multiply splash damage on a critical hit.

Elixirs

Source Player Core pg. 293 Spring 2026, 1st Printing
Elixirs are alchemical items you drink with a single action that has the manipulate trait, gaining the listed benefit.

Alchemical Tools

Source Player Core pg. 293 Spring 2026, 1st Printing
Alchemical tools are a type of alchemical item you use, rather than drink or throw. They all have the alchemical and consumable traits.