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There is a Legacy version here.

Heh Shan-Bao (Murderous Agent)

Nethys Note: This entry contains spoilers for Season of Ghosts. Read at your own risk.

Once the governor of Willowshore, after the PCs transmigrate themselves and Willowshore into the modern world, Heh Shan-Bao becomes a type of brainchild known as a “yohoi.” Now imprisoned in a strange new mindscape, he presents an even greater threat to the people of Willowshore than ever, and as Act 4 continues, he creeps out into the real world to systematically murder citizens of the town he once served as governor.

Recall Knowledge - Fiend (Religion): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Heh Shan-Bao (Murderous Agent)Creature 14

Unique Medium Fiend Illusion Mental 
Source Season of Ghosts (Hardcover) pg. 354
Perception +25; darkvision
Languages telepathy 100 feet, universal language
Skills Arcana +26, Deception +29, Intimidation +29, Religion +25, Society +26, Stealth +27, Willowshore Lore +26
Str +7, Dex +6, Con +5, Int +5, Wis +4, Cha +8
Universal Language Anything spoken by Heh Shan-Bao is perceived by the listener in its native language
Urban Legend Heh Shan-Bao is sustained by only the reputation that precedes them. Mindless creatures are immune to a Heh Shan-Bao and can't perceive them. Heh Shan-Bao's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If multiple foes expect to see different things, the Heh Shan-Bao chooses which to manifest. If any creature that can perceive the Heh Shan-Bao believes Heh Shan-Bao has one of the abilities below, the Heh Shan-Bao has that ability. A creature can Seek or Sense Motive (against the Heh Shan-Bao's Deception DC) to attempt to disbelieve an individual ability. If at any point no creature perceiving the Heh Shan-Bao believes in the ability, the Heh Shan-Bao loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to detection, revelation, or scrying effects, the brainchild chooses one to have. Abilities that can be disbelieved include his resistance to physical damage, his frightful presence, the slashing damage from his Strikes, and his 7th-rank innate spells.
AC 37; Fort +26, Ref +27, Will +23
HP 200; Immunities bleed, death effects, detection, diseased, doomed, scrying; Resistances physical 15 (except silver); Weaknesses sonic 15, mental 15
Fear of Flutes The first time in any round when someone plays a flute within 30 feet of Heh Shan-Bao, he must attempt a Will save against the flute player's Performance DC. This DC increases by 4 if the flute player is someone (at the GM's discretion) who's strongly religious. Critical Success Heh Shan-Bao is unaffected. Success Heh Shan-Bao becomes frightened 1. Failure Heh Shan-Bao becomes frightened 2. Critical Failure Heh Shan-Bao becomes frightened 3 and is fleeing until the end of his next turn.Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 32Persistence of Memory (illusion, mental, occult) When Heh Shan-Bao is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after 2d4 days.
Speed 20 feet, fly 20 feet
Meleeillusory claws +28 [+23/+18] (illusion, mental, occult, reach 10 feet), Damage 4d8+2+10 mental plus 1d6 slashingOccult Innate Spells DC 35, attack +27 (+4 dmg); 7th phantasmal calamity (creates a flesh-eating swarm of red nindoru butterflies); 6th spirit blast, vision of death (×3; creates vision of Kugaptee slaying the target); 5th shatter (×3), translocate (×2); Cantrips (7th) figment, message
Steal Soul [reaction] (death, occult) Trigger Heh Shan-Bao casts phantasmal calamity, spirit blast, or vision of death; Effect If the triggering spell kills a 10th-level or lower creature, the target's eyes vanish, all fat drains from its body, and burnt brands manifest around the wrists as the target's soul is siphoned into the corrupted Willowshore mindscape. The target can't be returned to life through any means, even powerful magic like the wish ritual, until the corrupted Willowshore mindscape is destroyed at the end of Act 4.