All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

Theletos

'Theletoses maintain the balance between fate and free will. A theletos is a roughly spherical mass of crystals from which emerge four limbs, each split at the elbow and ending in three-fingered hands. A pair of crystalline tentacles also emerges from its body. Those who have been damaged by a theletos''s tentacles describe being presented with a disorienting dilemma: they feel forced to make a single choice while simultaneously being overwhelmed by the endless options available to choose from. Theletoses are more likely than most aeons to interfere in non-aeon societies, particularly in regions with draconian laws. Their involvement is twofold; a theletos concerns itself with both the freedom of individuals and the laws that restrict these individuals, even (or especially) when the two are in opposition.'

Elite | Normal | Weak
Proficiency without Level

TheletosCreature 7

Medium 
Source Monster Core 2 pg. 10
Perception +18; darkvision
Languages envisioning
Str +4, Dex +4, Con +3, Int +3, Wis +5, Cha +3
Envisioning When a theletos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A theletos can use this ability to communicate flawlessly with any other aeon on the same plane.

AC 25; Fort +16, Ref +13, Will +18; +1 status to all saves vs. magic
HP 125; Weaknesses spirit 5
Speed 25 feet, fly 25 feet
Divine Innate Spells DC 25, attack +17; 4th augury (at will), charm, cleanse affliction, dispel magic, enthrall, outcast's curse, stupefy, suggestion
Rituals DC 25; 3rd geas

All Monsters in "Aeon"

NameLevel
Akhana12
Arbiter1
Axiomite8
Bythos16
Kolyarut12
Marut15
Pleroma20
Theletos7
Venator13
Vigilia11
Zelekhut9

Aeon

Source Monster Core pg. 8 1.1
Aeons have always been the caretakers of reality and defenders of the natural order of balance. Each type of aeon takes on some form of duality in its manifestation and works either to shape the multiverse within the aspects of this duality in some way, or to correct imbalances to the perfect order of existence. Aeons' machinations can raise a nation, raze it, or restore it from ruin. Their reasons are their own, and they rarely share their motivations with others—through their strange envisioning mode of communication, they simply create the results they insist are necessary to maintain the balance of the multiverse.

As a result of recent shifts in reality, aeons have begun to reassert a presence in the perfect planar city of Axis. To aeons, this is merely the latest in a recurring cycle, albeit one that mortals have not yet borne witness to. Aeons have a name for this cyclic return, in which they welcome their industrious axiomite brethren back to their fold: the Convergence. At the onset of the Convergence, a council of pleroma aeons appeared in the Eternal City of Axis, where they revealed that axiomites were wayward aeons, split off long ago to pursue the act of creation. With the latest cycle of change, it was time for axiomites—and their mortal creations and kin—to rejoin the aeon cause. While most axiomites fell in line, realizing perhaps on a fundamental level of reality that what the aeons said was the truth, some refused to heed the call and waited for the wrath of the aeons. That wrath has yet to come. The dual-natured aeons have responded to those who have declined in confusing ways. With some they treat and even bargain, while a handful of others they have destroyed, and a few have been exterminated by the axiomites. But most of these quiet insurgents they leave alone, allowing these axiomites to continue to create in peace. How—or if—this Convergence will end is as little understood as aeons themselves.

Sidebar - Additional Lore Aeon Divinities

Whether the aeons serve an actual divinity, a philosophical concept, or merely a “supreme oneness” is a topic hotly debated by planar scholars. The aeons themselves are silent, referring to this being or concept as the Monad, a “condition of all.” Regardless of what the Monad actually is, there certainly exists another category of powerful aeons—the Arbiters, each a unique demigod with its own powers and goals.

Sidebar - Related Creatures Axiomite Constructs

Axiomites build a dizzying array of constructs, each dedicated to a single role in the planar city of Axis, from carrying packages to ferreting out spies. Only a few models are frequently sent outside of the city, although the great legions of specialized soldiers being constructed make observers worry that won’t last.

Sidebar - Additional Lore Other Aeons

Aeons are among the least understood of the Great Beyond's immortal creatures, and they have a wide range of powers and abilities. Far more aeons exist than those presented here, including guardians of time like the four-armed bythos and the weirdly symmetrical theletos, which moderates the duality between freedom and fate.

Sidebar - Treasure and Rewards Tools of Creation

Although records are obviously sparse, aeons were deeply involved in the creation of the Universe. A handful of intact tools from this monumental undertaking remain in the possession of planar powers, but even the broken fragments of these tools are treasured by mortals as aeon stones.