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Chelaxian Loyalist

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Chelaxian LoyalistCreature -2

Medium Human Humanoid 
Source Against Hell pg. 13
Human patriot
Perception +3
Languages Common
Skills Athletics +3, Intimidation +2, Society +1
Str +3, Dex +2, Con +1, Int +0, Wis +1, Cha +0
Items crossbow (10 bolts), leather armor, light mace
AC 12; Fort +3, Ref +2, Will +1
HP 10
Gang Determination When a Chelaxian loyalist is adjacent to at least one other ally, they gain a +1 circumstance bonus to Will saves.
Speed 25 feet
Melee [one-action] light mace +3 [-1/-5] (agile, shove), Damage 1d4-2+3 bludgeoningMelee [one-action] fist +3 [-1/-5] (agile, nonlethal, unarmed), Damage 1d4-2+3 bludgeoningRanged [one-action] crossbow +2 [-3/-8] (range increment 120 feet), Damage 1d8-2 piercing