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There is a Legacy version here.

Exorcist

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

ExorcistCreature 8

Rare Medium Human Humanoid 
Source Season of Ghosts (Hardcover) pg. 194
Perception +8
Languages Common
Skills Diplomacy +6, Intimidation +8, Medicine +8, Occultism +7, Religion +10
Str +2, Dex +2, Con +3, Int +1, Wis +4, Cha +2
Items +1 striking naginata, hide armor, key, torch
AC 16; Fort +7, Ref +6, Will +10
HP 135
Speed 25 feet
Melee [one-action] naginata +9 [+4/-1] (deadly d8, magical, reach, versatile P), Damage 2d8+5 slashingMelee [one-action] torch +8 [+4/+0] (agile, finesse, shove), Damage 1d4+5 bludgeoning plus 1d6 fireDivine Prepared Spells DC 18, attack +10; 4th divine wrath, talking corpse; 3rd dispel magic, heal, holy light; 2nd heal, peaceful rest, spiritual armament; 1st bane, command, sanctuary; Cantrips (4th) detect magic, divine lance, read aura, sigil, vitality lash
Ritual; 2nd consecrate
Purifying Flames [two-actions] (divine, fire) The exorcist attempts to Strike a creature with their torch, attacking with great precision and causing the torch's fires to flare up. This Strike gains a +2 status bonus to its attack roll and inflicts an additional 2d6 fire damage on a hit instead of just 1d6 fire damage. An undead, spirit, or transmigrated creature hit by this attack must also attempt a DC 18 Will save.
Critical Success The creature is unaffected by this additional effect, and some of the fire flares back onto the exorcist, inflicting 2d6 fire damage to them (DC 18 basic Reflex save).
Success The creature is unaffected by this additional effect but still takes normal torch damage.
Failure The purifying flames cause the creature to become clumsy 1 and stupefied 1 until the end of its next turn.
Critical Failure As failure, but clumsy 2 and stupefied 2 for 1 minute.
Torch Wielder The exorcist treats a torch as a light mace that deals an additional 1d6 fire damage on a hit.