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There is a Legacy version here.

Very Drunk Jinkin

Nethys Note: No description has been provided for these creatures.

Recall Knowledge - Fey (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Very Drunk JinkinCreature -2

Uncommon Tiny Fey Gremlin 
Source Season of Ghosts (Hardcover) pg. 48
Perception +-2
Languages Common
Skills Acrobatics +0, Crafting +-2 (+0 traps), Deception +0, Nature +0, Stealth +0, Thievery +0
Str -2, Dex +0, Con +0, Int -2, Wis +0, Cha +0
Far Too Drunk The jinkins are inefficient with their actions and always spend one action each round to cackle, stumble in place, or otherwise perform ineffective antics.
Items club (table leg or bottle)
AC 10; Fort +0, Ref +2, Will +0
HP 9; Weaknesses cold iron 2
Speed 20 feet
Melee [one-action] club +-2 [-7/-12], Damage 1d6-2–2 bludgeoningRanged [one-action] club +0 [-5/-10] (thrown 10 feet), Damage 1d6-2–2 bludgeoningPrimal Innate Spells DC 11 (-4 dmg); Cantrips (1st) prestidigitation