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There is a Legacy version here.

Phantom Raven

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Ethereal (Occultism): DC 18
Recall Knowledge - Spirit (Occultism): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Phantom RavenCreature -2

Rare Tiny Ethereal Incorporeal Phantom Spirit 
Source Season of Ghosts (Hardcover) pg. 33
Perception +3; darkvision
Languages Common
Skills Acrobatics +3, Intimidation +2
Str -5, Dex +3, Con +0, Int -3, Wis +3, Cha +0
Walk the Ethereal Line [two-actions] The phantom walks the thin line between the Ethereal Plane and the Universe in order to exist on both planes simultaneously. They can shift back to solely the Ethereal Plane by using this ability again.
AC 13; Fort +0, Ref +5, Will +3
HP 6; Immunities bleed, disease, paralyzed, poison, precision; Resistances all damage 1 (except force, ghost touch, or spirit; double resistance vs. nonmagical)
Susceptible to Death Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.Vulnerable to Kindness Any creature within 30 feet that the phantom can see and hear can issue a calm and friendly greeting to it as a two-action activity with the auditory, concentrate, linguistic, and mental traits. A creature greeting the phantom in this manner must attempt a DC 13 Diplomacy check. Critical Success The phantom takes 4d8 mental damage and is stunned 1. Success The phantom takes 2d8 mental damage. Failure The phantom takes 1d8 mental damage. Critical Failure The phantom is unaffected, and is not affected by this weakness for 1 round.
Speed fly 40 feet
Melee [one-action] beak +5 [+0/-5] (finesse, magical), Damage 1d6-2 piercingOccult Innate Spells DC 11 (-4 dmg); Cantrips (1st) daze, figment